switch mistakenly hardcoded bitmap number with ACKENG NonSecretCode
fixes secret door bitmaps seeming to switch around randomly before coming to a stop. they still will switch once after opening, but it will now only switch to the expected bitmap.
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b39bee7609
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f8de61f0ee
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@ -123,17 +123,17 @@ if (xSecretColumn)
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if (xSecretColumn > 0)
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{
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xSecretColumn -= (BITMAP_WIDTH - 1);
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xGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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xGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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xSecretmPos1 = my;
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my--;
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xGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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xGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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xSecretmPos = my;
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}
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else
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{
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xSecretColumn += (BITMAP_WIDTH - 1);
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xGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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xGridGlobal[my + 1] = DOOR_TYPE_SECRET + 1;
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xGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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xGridGlobal[my + 1] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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xSecretmPos = my;
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xSecretmPos = my + 1;
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}
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@ -189,17 +189,17 @@ if (ySecretColumn)
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if (ySecretColumn > 0)
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{
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ySecretColumn -= (BITMAP_WIDTH - 1);
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yGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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yGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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ySecretmPos1 = my;
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my -= GRID_WIDTH;
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yGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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yGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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ySecretmPos = my;
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}
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else
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{
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ySecretColumn += (BITMAP_WIDTH - 1);
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yGridGlobal[my] = DOOR_TYPE_SECRET + 1;
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yGridGlobal[my + GRID_WIDTH] = DOOR_TYPE_SECRET + 1;
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yGridGlobal[my] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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yGridGlobal[my + GRID_WIDTH] = DOOR_TYPE_SECRET + aeGlobal->NonSecretCode;
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ySecretmPos = my;
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ySecretmPos = my + GRID_WIDTH;
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}
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