add example project assets

This commit is contained in:
Gered 2019-11-10 14:00:45 -05:00
parent 5c4d854d5c
commit 3d4ce1a21f
107 changed files with 1082 additions and 0 deletions

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example/assets/bars.pcx Normal file

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example/assets/bed.pcx Normal file

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example.inf
example.map
example.pal
stars1.pcx
uiframe.pcx
bars.pcx
blue.pcx
bluewall.pcx
brkwall.pcx
brkwin.pcx
brnwall2.pcx
ceil1.pcx
ceil2.pcx
chisel.pcx
diag.pcx
diamond.pcx
fence.pcx
floor1.pcx
floor2.pcx
g13.pcx
g9.pcx
green1.pcx
pave.pcx
redwall.pcx
redwin.pcx
safe.pcx
scont.pcx
screw.pcx
sdoor1.pcx
sside.pcx
stone.pcx
stone1.pcx
stone2.pcx
swall11.pcx
swall12.pcx
swall13.pcx
swall15.pcx
swall16.pcx
swall17.pcx
swall22.pcx
wall.pcx
wall1.pcx
wall2.pcx
wallp2.pcx
danger.pcx
ceillght.pcx
floorlgt.pcx
grey.pcx
mine1.pcx
mine2.pcx
mine4.pcx
texture3.pcx
texture4.pcx
bed.pcx
plant1.pcx
table.pcx
table1.pcx
can1.pcx
can2.pcx
can3.pcx
can4.pcx
cons1.pcx
cons2.pcx
cons3.pcx
cons4.pcx
fern.pcx
melt1.pcx
melt2.pcx
melt3.pcx
melt4.pcx
melt5.pcx
melt6.pcx
melt7.pcx
slime1a.pcx
slime1b.pcx
slime2a.pcx
slime2b.pcx
slime3a.pcx
slime3b.pcx
slime4a.pcx
slime4b.pcx
slime5a.pcx
slime5b.pcx
slime6a.pcx
slime6b.pcx
slime7a.pcx
slime7b.pcx
slime8a.pcx
slime8b.pcx
throw1a.pcx
throw1b.pcx
throw2a.pcx
throw2b.pcx
throw3a.pcx
throw3b.pcx
throw4a.pcx
throw4b.pcx
throw5a.pcx
throw5b.pcx
throw6a.pcx
throw6b.pcx
throw7a.pcx
throw7b.pcx
throw8a.pcx
throw8b.pcx

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; index to the .map file to load
MapFile: 1
; index to the palette file to load (not required as most of the time,
; you could just rely on ACK-3D's automatic loading of the 'colordat' array
; each time any bitmap is loaded)
PalFile: 2
; initial player coordinates
xPlayer: 160
yPlayer: 160
; initial player view angle (direction)
PlayerAngle: 0
; colors used for rendering solid ceilings and floors (if texturing is off)
TopColor: 0
BottomColor: 24
; distance light shading
Shading: OFF
; bitmap texturing resolution (higher detail vs faster performance)
Resolution: 2
; bitmap file format. 0 = BBM, 1 = GIF, 2 = PCX
LoadType: 2
; index of bitmap for fullscreen UI frame
ScreenBack: 4
; index of bitmap for scrolling backdrop
ScrollBack: 3
Walls:
Bitmaps:
; map resource file indices to wall numbers
; format is: "wallNumber,resourceIndex". first wall number should be 1
1,5
2,6
3,7
4,8
5,9
6,10
7,11
8,12
9,13
10,14
11,15
12,16
13,17
14,18
15,19
16,20
17,21
18,22
19,23
20,24
21,25
22,26
23,27
24,28
25,29
26,30
27,31
28,32
29,33
30,34
31,35
32,36
33,37
34,38
35,39
36,40
37,41
38,42
39,43
40,44
41,45
42,46
43,47
44,48
45,49
46,50
47,51
48,52
EndBitmaps:
EndWalls:
Objects:
Bitmaps:
; map resource file indices to object bitmap numbers
; format is: "bitmapNumber,resourceIndex". first bitmap number should be 1
1,53
2,54
3,55
4,56
5,57
6,58
7,59
8,60
9,61
10,62
11,63
12,64
13,65
14,66
15,67
16,68
17,69
18,70
19,71
20,72
21,73
22,74
23,75
24,76
25,77
26,78
27,79
28,80
29,81
30,82
31,83
32,84
33,85
34,86
35,87
36,88
37,89
38,90
39,91
40,92
41,93
42,94
43,95
44,96
45,97
46,98
47,99
48,100
49,101
50,102
51,103
52,104
EndBitmaps:
; object definition section
ObjDesc:
; Number: objectNumber,speed
; Create: flags,numViews,bitmapsPerView,listOfbitmaps[,...]
; trees
Number: 1,1
Create: 0,1,1,2
Number: 2,1
Create: 0,1,1,2
Number: 3,1
Create: 0,1,1,2
Number: 4,1
Create: 0,1,1,2
Number: 5,1
Create: 0,1,1,2
Number: 6,1
Create: 0,1,1,2
Number: 7,1
Create: 0,1,1,2
Number: 8,1
Create: 0,1,1,2
Number: 9,1
Create: 0,1,1,2
Number: 10,1
Create: 0,1,1,2
; ferns
Number: 11,1
Create: 0,1,1,13
Number: 12,1
Create: 0,1,1,13
Number: 13,1
Create: 0,1,1,13
Number: 14,1
Create: 0,1,1,13
Number: 15,1
Create: 0,1,1,13
Number: 16,1
Create: 0,1,1,13
Number: 17,1
Create: 0,1,1,13
Number: 18,1
Create: 0,1,1,13
Number: 19,1
Create: 0,1,1,13
Number: 20,1
Create: 0,1,1,13
; beds
Number: 21,1
Create: 0,1,1,1
Number: 22,1
Create: 0,1,1,1
Number: 23,1
Create: 0,1,1,1
Number: 24,1
Create: 0,1,1,1
Number: 25,1
Create: 0,1,1,1
Number: 26,1
Create: 0,1,1,1
Number: 27,1
Create: 0,1,1,1
Number: 28,1
Create: 0,1,1,1
Number: 29,1
Create: 0,1,1,1
Number: 30,1
Create: 0,1,1,1
; tables (2-chair)
Number: 31,1
Create: 0,1,1,3
Number: 32,1
Create: 0,1,1,3
Number: 33,1
Create: 0,1,1,3
Number: 34,1
Create: 0,1,1,3
Number: 35,1
Create: 0,1,1,3
Number: 36,1
Create: 0,1,1,3
Number: 37,1
Create: 0,1,1,3
Number: 38,1
Create: 0,1,1,3
Number: 39,1
Create: 0,1,1,3
Number: 40,1
Create: 0,1,1,3
; tables (1-chair)
Number: 41,1
Create: 0,1,1,4
Number: 42,1
Create: 0,1,1,4
Number: 43,1
Create: 0,1,1,4
Number: 44,1
Create: 0,1,1,4
Number: 45,1
Create: 0,1,1,4
Number: 46,1
Create: 0,1,1,4
Number: 47,1
Create: 0,1,1,4
Number: 48,1
Create: 0,1,1,4
Number: 49,1
Create: 0,1,1,4
Number: 50,1
Create: 0,1,1,4
; cans
Number: 51,1
Create: ANIMATE,1,4,5,6,7,8
Number: 52,1
Create: ANIMATE,1,4,5,6,7,8
Number: 53,1
Create: ANIMATE,1,4,5,6,7,8
Number: 54,1
Create: ANIMATE,1,4,5,6,7,8
Number: 55,1
Create: ANIMATE,1,4,5,6,7,8
Number: 56,1
Create: ANIMATE,1,4,5,6,7,8
Number: 57,1
Create: ANIMATE,1,4,5,6,7,8
Number: 58,1
Create: ANIMATE,1,4,5,6,7,8
Number: 59,1
Create: ANIMATE,1,4,5,6,7,8
Number: 60,1
Create: ANIMATE,1,4,5,6,7,8
; computer console
Number: 61,1
Create: ANIMATE,1,4,9,10,11,12
Number: 62,1
Create: ANIMATE,1,4,9,10,11,12
Number: 63,1
Create: ANIMATE,1,4,9,10,11,12
Number: 64,1
Create: ANIMATE,1,4,9,10,11,12
Number: 65,1
Create: ANIMATE,1,4,9,10,11,12
Number: 66,1
Create: ANIMATE,1,4,9,10,11,12
Number: 67,1
Create: ANIMATE,1,4,9,10,11,12
Number: 68,1
Create: ANIMATE,1,4,9,10,11,12
Number: 69,1
Create: ANIMATE,1,4,9,10,11,12
Number: 70,1
Create: ANIMATE,1,4,9,10,11,12
; slime monsters
Number: 71,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 72,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 73,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 74,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 75,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 76,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 77,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 78,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 79,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
Number: 80,1
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
Interact: ANIMATE,1,1,21
EndDesc:
EndObjects:
; this must be present at the very end of this file!!
End:

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; Description file for ACK-3D DOS Map Editor
Walls:
Files:
1,bars.pcx
2,blue.pcx
3,bluewall.pcx
4,brkwall.pcx
5,brkwin.pcx
6,brnwall2.pcx
7,ceil1.pcx
8,ceil2.pcx
9,chisel.pcx
10,diag.pcx
11,diamond.pcx
12,fence.pcx
13,floor1.pcx
14,floor2.pcx
15,g13.pcx
16,g9.pcx
17,green1.pcx
18,pave.pcx
19,redwall.pcx
20,redwin.pcx
21,safe.pcx
22,scont.pcx
23,screw.pcx
24,sdoor1.pcx
25,sside.pcx
26,stone.pcx
27,stone1.pcx
28,stone2.pcx
29,swall11.pcx
30,swall12.pcx
31,swall13.pcx
32,swall15.pcx
33,swall16.pcx
34,swall17.pcx
35,swall22.pcx
36,wall.pcx
37,wall1.pcx
38,wall2.pcx
39,wallp2.pcx
40,danger.pcx
41,ceillght.pcx
42,floorlgt.pcx
43,grey.pcx
44,mine1.pcx
45,mine2.pcx
46,mine4.pcx
47,texture3.pcx
48,texture4.pcx
EndWalls:
Objects:
Files:
1,bed.pcx
2,plant1.pcx
3,table.pcx
4,table1.pcx
5,can1.pcx
6,can2.pcx
7,can3.pcx
8,can4.pcx
9,cons1.pcx
10,cons2.pcx
11,cons3.pcx
12,cons4.pcx
13,fern.pcx
14,slime1a.pcx
EndFiles:
; trees
Number: 1
Bitmaps: 2
Direction: 0
Speed: 0
Number: 2
Bitmaps: 2
Direction: 0
Speed: 0
Number: 3
Bitmaps: 2
Direction: 0
Speed: 0
Number: 4
Bitmaps: 2
Direction: 0
Speed: 0
Number: 5
Bitmaps: 2
Direction: 0
Speed: 0
Number: 6
Bitmaps: 2
Direction: 0
Speed: 0
Number: 7
Bitmaps: 2
Direction: 0
Speed: 0
Number: 8
Bitmaps: 2
Direction: 0
Speed: 0
Number: 9
Bitmaps: 2
Direction: 0
Speed: 0
Number: 10
Bitmaps: 2
Direction: 0
Speed: 0
; ferns
Number: 11
Bitmaps: 13
Direction: 0
Speed: 0
Number: 12
Bitmaps: 13
Direction: 0
Speed: 0
Number: 13
Bitmaps: 13
Direction: 0
Speed: 0
Number: 14
Bitmaps: 13
Direction: 0
Speed: 0
Number: 15
Bitmaps: 13
Direction: 0
Speed: 0
Number: 16
Bitmaps: 13
Direction: 0
Speed: 0
Number: 17
Bitmaps: 13
Direction: 0
Speed: 0
Number: 18
Bitmaps: 13
Direction: 0
Speed: 0
Number: 19
Bitmaps: 13
Direction: 0
Speed: 0
Number: 20
Bitmaps: 13
Direction: 0
Speed: 0
; beds
Number: 21
Bitmaps: 1
Direction: 0
Speed: 0
Number: 22
Bitmaps: 1
Direction: 0
Speed: 0
Number: 23
Bitmaps: 1
Direction: 0
Speed: 0
Number: 24
Bitmaps: 1
Direction: 0
Speed: 0
Number: 25
Bitmaps: 1
Direction: 0
Speed: 0
Number: 26
Bitmaps: 1
Direction: 0
Speed: 0
Number: 27
Bitmaps: 1
Direction: 0
Speed: 0
Number: 28
Bitmaps: 1
Direction: 0
Speed: 0
Number: 29
Bitmaps: 1
Direction: 0
Speed: 0
Number: 30
Bitmaps: 1
Direction: 0
Speed: 0
; tables (2-chair)
Number: 31
Bitmaps: 3
Direction: 0
Speed: 0
Number: 32
Bitmaps: 3
Direction: 0
Speed: 0
Number: 33
Bitmaps: 3
Direction: 0
Speed: 0
Number: 34
Bitmaps: 3
Direction: 0
Speed: 0
Number: 35
Bitmaps: 3
Direction: 0
Speed: 0
Number: 36
Bitmaps: 3
Direction: 0
Speed: 0
Number: 37
Bitmaps: 3
Direction: 0
Speed: 0
Number: 38
Bitmaps: 3
Direction: 0
Speed: 0
Number: 39
Bitmaps: 3
Direction: 0
Speed: 0
Number: 40
Bitmaps: 3
Direction: 0
Speed: 0
; tables (1-chair)
Number: 41
Bitmaps: 4
Direction: 0
Speed: 0
Number: 42
Bitmaps: 4
Direction: 0
Speed: 0
Number: 43
Bitmaps: 4
Direction: 0
Speed: 0
Number: 44
Bitmaps: 4
Direction: 0
Speed: 0
Number: 45
Bitmaps: 4
Direction: 0
Speed: 0
Number: 46
Bitmaps: 4
Direction: 0
Speed: 0
Number: 47
Bitmaps: 4
Direction: 0
Speed: 0
Number: 48
Bitmaps: 4
Direction: 0
Speed: 0
Number: 49
Bitmaps: 4
Direction: 0
Speed: 0
Number: 50
Bitmaps: 4
Direction: 0
Speed: 0
; cans
Number: 51
Bitmaps: 5
Direction: 0
Speed: 0
Number: 52
Bitmaps: 5
Direction: 0
Speed: 0
Number: 53
Bitmaps: 5
Direction: 0
Speed: 0
Number: 54
Bitmaps: 5
Direction: 0
Speed: 0
Number: 55
Bitmaps: 5
Direction: 0
Speed: 0
Number: 56
Bitmaps: 5
Direction: 0
Speed: 0
Number: 57
Bitmaps: 5
Direction: 0
Speed: 0
Number: 58
Bitmaps: 5
Direction: 0
Speed: 0
Number: 59
Bitmaps: 5
Direction: 0
Speed: 0
Number: 60
Bitmaps: 5
Direction: 0
Speed: 0
; computer console
Number: 61
Bitmaps: 9
Direction: 0
Speed: 0
Number: 62
Bitmaps: 9
Direction: 0
Speed: 0
Number: 63
Bitmaps: 9
Direction: 0
Speed: 0
Number: 64
Bitmaps: 9
Direction: 0
Speed: 0
Number: 65
Bitmaps: 9
Direction: 0
Speed: 0
Number: 66
Bitmaps: 9
Direction: 0
Speed: 0
Number: 67
Bitmaps: 9
Direction: 0
Speed: 0
Number: 68
Bitmaps: 9
Direction: 0
Speed: 0
Number: 69
Bitmaps: 9
Direction: 0
Speed: 0
Number: 70
Bitmaps: 9
Direction: 0
Speed: 0
; slime monsters
Number: 71
Bitmaps: 14
Direction: 0
Speed: 0
Number: 72
Bitmaps: 14
Direction: 0
Speed: 0
Number: 73
Bitmaps: 14
Direction: 0
Speed: 0
Number: 74
Bitmaps: 14
Direction: 0
Speed: 0
Number: 75
Bitmaps: 14
Direction: 0
Speed: 0
Number: 76
Bitmaps: 14
Direction: 0
Speed: 0
Number: 77
Bitmaps: 14
Direction: 0
Speed: 0
Number: 78
Bitmaps: 14
Direction: 0
Speed: 0
Number: 79
Bitmaps: 14
Direction: 0
Speed: 0
Number: 80
Bitmaps: 14
Direction: 0
Speed: 0
EndObjects:
MapFile: example.map
PalFile: example.pal
; Palette ranges - starting color, number of colors
RANGE: 16,16
RANGE: 32,16
RANGE: 48,16
RANGE: 64,16
RANGE: 80,16
RANGE: 96,8
RANGE: 104,8
RANGE: 112,8
RANGE: 120,8
RANGE: 128,8
RANGE: 136,8
RANGE: 144,8
RANGE: 152,8
RANGE: 160,8
RANGE: 168,8
RANGE: 176,8
RANGE: 184,8
RANGE: 192,16
RANGE: 208,16
RANGE: 224,8
RANGE: 232,8

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