add example project assets
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BIN
example/assets/bars.pcx
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example/assets/bars.pcx
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example/assets/bed.pcx
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example/assets/bed.pcx
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example/assets/blue.pcx
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example/assets/blue.pcx
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example/assets/bluewall.pcx
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example/assets/bluewall.pcx
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example/assets/brkwall.pcx
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example/assets/brkwall.pcx
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example/assets/brkwin.pcx
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example/assets/brkwin.pcx
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example/assets/brnwall2.pcx
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example/assets/brnwall2.pcx
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example/assets/can1.pcx
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example/assets/can1.pcx
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example/assets/can2.pcx
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example/assets/can2.pcx
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example/assets/can3.pcx
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example/assets/can3.pcx
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example/assets/can4.pcx
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example/assets/can4.pcx
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example/assets/ceil1.pcx
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example/assets/ceil1.pcx
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example/assets/ceil2.pcx
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example/assets/ceil2.pcx
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example/assets/ceillght.pcx
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example/assets/ceillght.pcx
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example/assets/chisel.pcx
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example/assets/chisel.pcx
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example/assets/cons1.pcx
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example/assets/cons1.pcx
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example/assets/cons2.pcx
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example/assets/cons2.pcx
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example/assets/cons3.pcx
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example/assets/cons3.pcx
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example/assets/cons4.pcx
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example/assets/cons4.pcx
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example/assets/danger.pcx
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example/assets/danger.pcx
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example/assets/diag.pcx
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example/assets/diag.pcx
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example/assets/diamond.pcx
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example/assets/diamond.pcx
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example/assets/example.dat
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example/assets/example.dat
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@ -0,0 +1,106 @@
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example.inf
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example.map
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example.pal
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stars1.pcx
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uiframe.pcx
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bars.pcx
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blue.pcx
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bluewall.pcx
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brkwall.pcx
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brkwin.pcx
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brnwall2.pcx
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ceil1.pcx
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ceil2.pcx
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chisel.pcx
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diag.pcx
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diamond.pcx
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fence.pcx
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floor1.pcx
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floor2.pcx
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g13.pcx
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g9.pcx
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green1.pcx
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pave.pcx
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redwall.pcx
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redwin.pcx
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safe.pcx
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scont.pcx
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screw.pcx
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sdoor1.pcx
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sside.pcx
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stone.pcx
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stone1.pcx
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stone2.pcx
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swall11.pcx
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swall12.pcx
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swall13.pcx
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swall15.pcx
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swall16.pcx
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swall17.pcx
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swall22.pcx
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wall.pcx
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wall1.pcx
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wall2.pcx
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wallp2.pcx
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danger.pcx
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ceillght.pcx
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floorlgt.pcx
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grey.pcx
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mine1.pcx
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mine2.pcx
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mine4.pcx
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texture3.pcx
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texture4.pcx
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bed.pcx
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plant1.pcx
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table.pcx
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table1.pcx
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can1.pcx
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can2.pcx
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can3.pcx
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can4.pcx
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cons1.pcx
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cons2.pcx
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cons3.pcx
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cons4.pcx
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fern.pcx
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melt1.pcx
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melt2.pcx
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melt3.pcx
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melt4.pcx
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melt5.pcx
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melt6.pcx
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melt7.pcx
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slime1a.pcx
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slime1b.pcx
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slime2a.pcx
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slime2b.pcx
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slime3a.pcx
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slime3b.pcx
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slime4a.pcx
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slime4b.pcx
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slime5a.pcx
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slime5b.pcx
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slime6a.pcx
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slime6b.pcx
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slime7a.pcx
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slime7b.pcx
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slime8a.pcx
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slime8b.pcx
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throw1a.pcx
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throw1b.pcx
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throw2a.pcx
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throw2b.pcx
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throw3a.pcx
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throw3b.pcx
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throw4a.pcx
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throw4b.pcx
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throw5a.pcx
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throw5b.pcx
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throw6a.pcx
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throw6b.pcx
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throw7a.pcx
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throw7b.pcx
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throw8a.pcx
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throw8b.pcx
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459
example/assets/example.inf
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example/assets/example.inf
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@ -0,0 +1,459 @@
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; index to the .map file to load
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MapFile: 1
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; index to the palette file to load (not required as most of the time,
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; you could just rely on ACK-3D's automatic loading of the 'colordat' array
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; each time any bitmap is loaded)
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PalFile: 2
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; initial player coordinates
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xPlayer: 160
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yPlayer: 160
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; initial player view angle (direction)
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PlayerAngle: 0
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; colors used for rendering solid ceilings and floors (if texturing is off)
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TopColor: 0
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BottomColor: 24
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; distance light shading
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Shading: OFF
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; bitmap texturing resolution (higher detail vs faster performance)
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Resolution: 2
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; bitmap file format. 0 = BBM, 1 = GIF, 2 = PCX
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LoadType: 2
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; index of bitmap for fullscreen UI frame
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ScreenBack: 4
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; index of bitmap for scrolling backdrop
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ScrollBack: 3
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Walls:
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Bitmaps:
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; map resource file indices to wall numbers
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; format is: "wallNumber,resourceIndex". first wall number should be 1
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1,5
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2,6
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3,7
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4,8
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5,9
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6,10
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7,11
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8,12
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9,13
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10,14
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11,15
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12,16
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13,17
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14,18
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15,19
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16,20
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17,21
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18,22
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19,23
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20,24
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21,25
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22,26
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23,27
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24,28
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25,29
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26,30
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27,31
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28,32
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29,33
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30,34
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31,35
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32,36
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33,37
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34,38
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35,39
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36,40
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37,41
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38,42
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39,43
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40,44
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41,45
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42,46
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43,47
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44,48
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45,49
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46,50
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47,51
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48,52
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EndBitmaps:
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EndWalls:
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Objects:
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Bitmaps:
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; map resource file indices to object bitmap numbers
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; format is: "bitmapNumber,resourceIndex". first bitmap number should be 1
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1,53
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2,54
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3,55
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4,56
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5,57
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6,58
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7,59
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8,60
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9,61
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10,62
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11,63
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12,64
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13,65
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14,66
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15,67
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16,68
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17,69
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18,70
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19,71
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20,72
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21,73
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22,74
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23,75
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24,76
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25,77
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26,78
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27,79
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28,80
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29,81
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30,82
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31,83
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32,84
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33,85
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34,86
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35,87
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36,88
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37,89
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38,90
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39,91
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40,92
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41,93
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42,94
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43,95
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44,96
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45,97
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46,98
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47,99
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48,100
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49,101
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50,102
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51,103
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52,104
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EndBitmaps:
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; object definition section
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ObjDesc:
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; Number: objectNumber,speed
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; Create: flags,numViews,bitmapsPerView,listOfbitmaps[,...]
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; trees
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Number: 1,1
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Create: 0,1,1,2
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Number: 2,1
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Create: 0,1,1,2
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Number: 3,1
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Create: 0,1,1,2
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Number: 4,1
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Create: 0,1,1,2
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Number: 5,1
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Create: 0,1,1,2
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Number: 6,1
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Create: 0,1,1,2
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Number: 7,1
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Create: 0,1,1,2
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Number: 8,1
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Create: 0,1,1,2
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Number: 9,1
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Create: 0,1,1,2
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Number: 10,1
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Create: 0,1,1,2
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; ferns
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Number: 11,1
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Create: 0,1,1,13
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Number: 12,1
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Create: 0,1,1,13
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Number: 13,1
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Create: 0,1,1,13
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Number: 14,1
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Create: 0,1,1,13
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Number: 15,1
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Create: 0,1,1,13
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Number: 16,1
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Create: 0,1,1,13
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Number: 17,1
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Create: 0,1,1,13
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Number: 18,1
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Create: 0,1,1,13
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Number: 19,1
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Create: 0,1,1,13
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Number: 20,1
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Create: 0,1,1,13
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; beds
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Number: 21,1
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Create: 0,1,1,1
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Number: 22,1
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Create: 0,1,1,1
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Number: 23,1
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Create: 0,1,1,1
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Number: 24,1
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Create: 0,1,1,1
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Number: 25,1
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Create: 0,1,1,1
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Number: 26,1
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Create: 0,1,1,1
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Number: 27,1
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Create: 0,1,1,1
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Number: 28,1
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Create: 0,1,1,1
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Number: 29,1
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Create: 0,1,1,1
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Number: 30,1
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Create: 0,1,1,1
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; tables (2-chair)
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Number: 31,1
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Create: 0,1,1,3
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Number: 32,1
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Create: 0,1,1,3
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Number: 33,1
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Create: 0,1,1,3
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Number: 34,1
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Create: 0,1,1,3
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Number: 35,1
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Create: 0,1,1,3
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Number: 36,1
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Create: 0,1,1,3
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Number: 37,1
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Create: 0,1,1,3
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Number: 38,1
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Create: 0,1,1,3
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Number: 39,1
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Create: 0,1,1,3
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Number: 40,1
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Create: 0,1,1,3
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; tables (1-chair)
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Number: 41,1
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Create: 0,1,1,4
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Number: 42,1
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Create: 0,1,1,4
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Number: 43,1
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Create: 0,1,1,4
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Number: 44,1
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Create: 0,1,1,4
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Number: 45,1
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Create: 0,1,1,4
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Number: 46,1
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Create: 0,1,1,4
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Number: 47,1
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Create: 0,1,1,4
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Number: 48,1
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Create: 0,1,1,4
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Number: 49,1
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Create: 0,1,1,4
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Number: 50,1
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Create: 0,1,1,4
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; cans
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Number: 51,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 52,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 53,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 54,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 55,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 56,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 57,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 58,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 59,1
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Create: ANIMATE,1,4,5,6,7,8
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Number: 60,1
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Create: ANIMATE,1,4,5,6,7,8
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; computer console
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Number: 61,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 62,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 63,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 64,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 65,1
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Create: ANIMATE,1,4,9,10,11,12
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|
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Number: 66,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 67,1
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Create: ANIMATE,1,4,9,10,11,12
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Number: 68,1
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Create: ANIMATE,1,4,9,10,11,12
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|
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Number: 69,1
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Create: ANIMATE,1,4,9,10,11,12
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|
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Number: 70,1
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Create: ANIMATE,1,4,9,10,11,12
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; slime monsters
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|
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Number: 71,1
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Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
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Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
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Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
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Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
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Interact: ANIMATE,1,1,21
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|
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Number: 72,1
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Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
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Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
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Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
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Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
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Interact: ANIMATE,1,1,21
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Number: 73,1
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Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
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||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 74,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 75,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 76,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 77,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 78,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 79,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
Number: 80,1
|
||||
Create: ANIMATE|SHOWONCE,1,7,20,19,18,17,16,15,14
|
||||
Destroy: ANIMATE|SHOWONCE,1,7,14,15,16,17,18,19,20
|
||||
Walk: ANIMATE|MULTIVIEW|MOVEABLE,8,2,21,22,35,36,33,34,31,32,29,30,27,28,25,26,23,24
|
||||
Attack: ANIMATE|MULTIVIEW|MOVEABLE|SHOWONCE,8,2,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52
|
||||
Interact: ANIMATE,1,1,21
|
||||
|
||||
|
||||
EndDesc:
|
||||
EndObjects:
|
||||
|
||||
; this must be present at the very end of this file!!
|
||||
End:
|
||||
|
BIN
example/assets/example.map
Normal file
BIN
example/assets/example.map
Normal file
Binary file not shown.
517
example/assets/example.med
Normal file
517
example/assets/example.med
Normal file
|
@ -0,0 +1,517 @@
|
|||
; Description file for ACK-3D DOS Map Editor
|
||||
Walls:
|
||||
|
||||
Files:
|
||||
1,bars.pcx
|
||||
2,blue.pcx
|
||||
3,bluewall.pcx
|
||||
4,brkwall.pcx
|
||||
5,brkwin.pcx
|
||||
6,brnwall2.pcx
|
||||
7,ceil1.pcx
|
||||
8,ceil2.pcx
|
||||
9,chisel.pcx
|
||||
10,diag.pcx
|
||||
11,diamond.pcx
|
||||
12,fence.pcx
|
||||
13,floor1.pcx
|
||||
14,floor2.pcx
|
||||
15,g13.pcx
|
||||
16,g9.pcx
|
||||
17,green1.pcx
|
||||
18,pave.pcx
|
||||
19,redwall.pcx
|
||||
20,redwin.pcx
|
||||
21,safe.pcx
|
||||
22,scont.pcx
|
||||
23,screw.pcx
|
||||
24,sdoor1.pcx
|
||||
25,sside.pcx
|
||||
26,stone.pcx
|
||||
27,stone1.pcx
|
||||
28,stone2.pcx
|
||||
29,swall11.pcx
|
||||
30,swall12.pcx
|
||||
31,swall13.pcx
|
||||
32,swall15.pcx
|
||||
33,swall16.pcx
|
||||
34,swall17.pcx
|
||||
35,swall22.pcx
|
||||
36,wall.pcx
|
||||
37,wall1.pcx
|
||||
38,wall2.pcx
|
||||
39,wallp2.pcx
|
||||
40,danger.pcx
|
||||
41,ceillght.pcx
|
||||
42,floorlgt.pcx
|
||||
43,grey.pcx
|
||||
44,mine1.pcx
|
||||
45,mine2.pcx
|
||||
46,mine4.pcx
|
||||
47,texture3.pcx
|
||||
48,texture4.pcx
|
||||
EndWalls:
|
||||
|
||||
Objects:
|
||||
Files:
|
||||
1,bed.pcx
|
||||
2,plant1.pcx
|
||||
3,table.pcx
|
||||
4,table1.pcx
|
||||
5,can1.pcx
|
||||
6,can2.pcx
|
||||
7,can3.pcx
|
||||
8,can4.pcx
|
||||
9,cons1.pcx
|
||||
10,cons2.pcx
|
||||
11,cons3.pcx
|
||||
12,cons4.pcx
|
||||
13,fern.pcx
|
||||
14,slime1a.pcx
|
||||
EndFiles:
|
||||
|
||||
; trees
|
||||
|
||||
Number: 1
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 2
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 3
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 4
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 5
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 6
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 7
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 8
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 9
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 10
|
||||
Bitmaps: 2
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; ferns
|
||||
|
||||
Number: 11
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 12
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 13
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 14
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 15
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 16
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 17
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 18
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 19
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 20
|
||||
Bitmaps: 13
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; beds
|
||||
|
||||
Number: 21
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 22
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 23
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 24
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 25
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 26
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 27
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 28
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 29
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 30
|
||||
Bitmaps: 1
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; tables (2-chair)
|
||||
|
||||
Number: 31
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 32
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 33
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 34
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 35
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 36
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 37
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 38
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 39
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 40
|
||||
Bitmaps: 3
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; tables (1-chair)
|
||||
|
||||
Number: 41
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 42
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 43
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 44
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 45
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 46
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 47
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 48
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 49
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 50
|
||||
Bitmaps: 4
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; cans
|
||||
|
||||
Number: 51
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 52
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 53
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 54
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 55
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 56
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 57
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 58
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 59
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 60
|
||||
Bitmaps: 5
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; computer console
|
||||
|
||||
Number: 61
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 62
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 63
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 64
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 65
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 66
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 67
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 68
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 69
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 70
|
||||
Bitmaps: 9
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
; slime monsters
|
||||
|
||||
Number: 71
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 72
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 73
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 74
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 75
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 76
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 77
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 78
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 79
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
Number: 80
|
||||
Bitmaps: 14
|
||||
Direction: 0
|
||||
Speed: 0
|
||||
|
||||
|
||||
EndObjects:
|
||||
|
||||
MapFile: example.map
|
||||
PalFile: example.pal
|
||||
|
||||
; Palette ranges - starting color, number of colors
|
||||
RANGE: 16,16
|
||||
RANGE: 32,16
|
||||
RANGE: 48,16
|
||||
RANGE: 64,16
|
||||
RANGE: 80,16
|
||||
RANGE: 96,8
|
||||
RANGE: 104,8
|
||||
RANGE: 112,8
|
||||
RANGE: 120,8
|
||||
RANGE: 128,8
|
||||
RANGE: 136,8
|
||||
RANGE: 144,8
|
||||
RANGE: 152,8
|
||||
RANGE: 160,8
|
||||
RANGE: 168,8
|
||||
RANGE: 176,8
|
||||
RANGE: 184,8
|
||||
RANGE: 192,16
|
||||
RANGE: 208,16
|
||||
RANGE: 224,8
|
||||
RANGE: 232,8
|
||||
|
BIN
example/assets/example.pal
Normal file
BIN
example/assets/example.pal
Normal file
Binary file not shown.
BIN
example/assets/fence.pcx
Normal file
BIN
example/assets/fence.pcx
Normal file
Binary file not shown.
BIN
example/assets/fern.pcx
Normal file
BIN
example/assets/fern.pcx
Normal file
Binary file not shown.
BIN
example/assets/floor1.pcx
Normal file
BIN
example/assets/floor1.pcx
Normal file
Binary file not shown.
BIN
example/assets/floor2.pcx
Normal file
BIN
example/assets/floor2.pcx
Normal file
Binary file not shown.
BIN
example/assets/floorlgt.pcx
Normal file
BIN
example/assets/floorlgt.pcx
Normal file
Binary file not shown.
BIN
example/assets/g13.pcx
Normal file
BIN
example/assets/g13.pcx
Normal file
Binary file not shown.
BIN
example/assets/g9.pcx
Normal file
BIN
example/assets/g9.pcx
Normal file
Binary file not shown.
BIN
example/assets/green1.pcx
Normal file
BIN
example/assets/green1.pcx
Normal file
Binary file not shown.
BIN
example/assets/grey.pcx
Normal file
BIN
example/assets/grey.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt1.pcx
Normal file
BIN
example/assets/melt1.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt2.pcx
Normal file
BIN
example/assets/melt2.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt3.pcx
Normal file
BIN
example/assets/melt3.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt4.pcx
Normal file
BIN
example/assets/melt4.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt5.pcx
Normal file
BIN
example/assets/melt5.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt6.pcx
Normal file
BIN
example/assets/melt6.pcx
Normal file
Binary file not shown.
BIN
example/assets/melt7.pcx
Normal file
BIN
example/assets/melt7.pcx
Normal file
Binary file not shown.
BIN
example/assets/mine1.pcx
Normal file
BIN
example/assets/mine1.pcx
Normal file
Binary file not shown.
BIN
example/assets/mine2.pcx
Normal file
BIN
example/assets/mine2.pcx
Normal file
Binary file not shown.
BIN
example/assets/mine4.pcx
Normal file
BIN
example/assets/mine4.pcx
Normal file
Binary file not shown.
BIN
example/assets/pave.pcx
Normal file
BIN
example/assets/pave.pcx
Normal file
Binary file not shown.
BIN
example/assets/plant1.pcx
Normal file
BIN
example/assets/plant1.pcx
Normal file
Binary file not shown.
BIN
example/assets/redwall.pcx
Normal file
BIN
example/assets/redwall.pcx
Normal file
Binary file not shown.
BIN
example/assets/redwin.pcx
Normal file
BIN
example/assets/redwin.pcx
Normal file
Binary file not shown.
BIN
example/assets/safe.pcx
Normal file
BIN
example/assets/safe.pcx
Normal file
Binary file not shown.
BIN
example/assets/scont.pcx
Normal file
BIN
example/assets/scont.pcx
Normal file
Binary file not shown.
BIN
example/assets/screw.pcx
Normal file
BIN
example/assets/screw.pcx
Normal file
Binary file not shown.
BIN
example/assets/sdoor1.pcx
Normal file
BIN
example/assets/sdoor1.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime1a.pcx
Normal file
BIN
example/assets/slime1a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime1b.pcx
Normal file
BIN
example/assets/slime1b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime2a.pcx
Normal file
BIN
example/assets/slime2a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime2b.pcx
Normal file
BIN
example/assets/slime2b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime3a.pcx
Normal file
BIN
example/assets/slime3a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime3b.pcx
Normal file
BIN
example/assets/slime3b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime4a.pcx
Normal file
BIN
example/assets/slime4a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime4b.pcx
Normal file
BIN
example/assets/slime4b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime5a.pcx
Normal file
BIN
example/assets/slime5a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime5b.pcx
Normal file
BIN
example/assets/slime5b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime6a.pcx
Normal file
BIN
example/assets/slime6a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime6b.pcx
Normal file
BIN
example/assets/slime6b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime7a.pcx
Normal file
BIN
example/assets/slime7a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime7b.pcx
Normal file
BIN
example/assets/slime7b.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime8a.pcx
Normal file
BIN
example/assets/slime8a.pcx
Normal file
Binary file not shown.
BIN
example/assets/slime8b.pcx
Normal file
BIN
example/assets/slime8b.pcx
Normal file
Binary file not shown.
BIN
example/assets/sside.pcx
Normal file
BIN
example/assets/sside.pcx
Normal file
Binary file not shown.
BIN
example/assets/stars1.pcx
Normal file
BIN
example/assets/stars1.pcx
Normal file
Binary file not shown.
BIN
example/assets/stone.pcx
Normal file
BIN
example/assets/stone.pcx
Normal file
Binary file not shown.
BIN
example/assets/stone1.pcx
Normal file
BIN
example/assets/stone1.pcx
Normal file
Binary file not shown.
BIN
example/assets/stone2.pcx
Normal file
BIN
example/assets/stone2.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall11.pcx
Normal file
BIN
example/assets/swall11.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall12.pcx
Normal file
BIN
example/assets/swall12.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall13.pcx
Normal file
BIN
example/assets/swall13.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall15.pcx
Normal file
BIN
example/assets/swall15.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall16.pcx
Normal file
BIN
example/assets/swall16.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall17.pcx
Normal file
BIN
example/assets/swall17.pcx
Normal file
Binary file not shown.
BIN
example/assets/swall22.pcx
Normal file
BIN
example/assets/swall22.pcx
Normal file
Binary file not shown.
BIN
example/assets/table.pcx
Normal file
BIN
example/assets/table.pcx
Normal file
Binary file not shown.
BIN
example/assets/table1.pcx
Normal file
BIN
example/assets/table1.pcx
Normal file
Binary file not shown.
BIN
example/assets/texture3.pcx
Normal file
BIN
example/assets/texture3.pcx
Normal file
Binary file not shown.
BIN
example/assets/texture4.pcx
Normal file
BIN
example/assets/texture4.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw1a.pcx
Normal file
BIN
example/assets/throw1a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw1b.pcx
Normal file
BIN
example/assets/throw1b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw2a.pcx
Normal file
BIN
example/assets/throw2a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw2b.pcx
Normal file
BIN
example/assets/throw2b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw3a.pcx
Normal file
BIN
example/assets/throw3a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw3b.pcx
Normal file
BIN
example/assets/throw3b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw4a.pcx
Normal file
BIN
example/assets/throw4a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw4b.pcx
Normal file
BIN
example/assets/throw4b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw5a.pcx
Normal file
BIN
example/assets/throw5a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw5b.pcx
Normal file
BIN
example/assets/throw5b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw6a.pcx
Normal file
BIN
example/assets/throw6a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw6b.pcx
Normal file
BIN
example/assets/throw6b.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw7a.pcx
Normal file
BIN
example/assets/throw7a.pcx
Normal file
Binary file not shown.
BIN
example/assets/throw7b.pcx
Normal file
BIN
example/assets/throw7b.pcx
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue