Gered
648832d939
full disclosure: i'm a bit unsure of what is the best way to do this at this point in time. the end goal with this project is that it becomes a library to be used by other apps (of course), but need tests to test various library functionality. unsure how best to organize this with cmake (and since i'm using clion, i kind of would prefer it works nicely and integrated with the ide...). i figure this is going to be a trial and error approach that will evolve over the next while |
||
---|---|---|
cmake | ||
include | ||
src | ||
test | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
Software Rasterizer
A 2D and 3D graphics software rasterizer implemented in C. Includes SDL backend to abstract OS-specifics (window management, input, etc).
This is basically a "for fun" toy project of mine. Probably not too noteworthy and definitely has been done better before by people far smarter then me!
In early development! Pre-alpha quality code!
2D features:
- 24 bit (RGB) and 32 bit (RGBA) surface support
- drawing primitives: pixel, line, rectangle (outline and filled)
- sprite drawing: solid, transparent, blending, color tinting
- clipping support on all drawing operations as well as "fast" variants which skip clipping
- image -> surface loading via stb_image
- TTF -> sprite font texture atlas via stb_truetype (TODO)
3D features:
- TODO