add a few more purely-for-convenience overloads
This commit is contained in:
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dc5124da0f
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ab76b29bcd
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@ -53,6 +53,11 @@ namespace PortableGL
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}
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}
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}
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}
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public void glDeleteBuffers(int buffer)
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{
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glDeleteBuffers(1, ref buffer);
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}
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public unsafe void glDeleteFramebuffers(int n, int[] framebuffers)
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public unsafe void glDeleteFramebuffers(int n, int[] framebuffers)
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{
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{
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fixed (void* ptr = framebuffers)
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fixed (void* ptr = framebuffers)
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@ -69,6 +74,11 @@ namespace PortableGL
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}
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}
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}
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}
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public void glDeleteFramebuffers(int framebuffer)
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{
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glDeleteFramebuffers(1, ref framebuffer);
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}
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public unsafe void glDeleteRenderbuffers(int n, int[] renderbuffers)
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public unsafe void glDeleteRenderbuffers(int n, int[] renderbuffers)
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{
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{
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fixed (void* ptr = renderbuffers)
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fixed (void* ptr = renderbuffers)
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@ -85,6 +95,11 @@ namespace PortableGL
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}
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}
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}
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}
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public void glDeleteRenderbuffers(int renderbuffer)
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{
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glDeleteRenderbuffers(1, ref renderbuffer);
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}
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public unsafe void glDeleteTextures(int n, int[] textures)
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public unsafe void glDeleteTextures(int n, int[] textures)
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{
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{
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fixed (void* ptr = textures)
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fixed (void* ptr = textures)
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@ -101,6 +116,11 @@ namespace PortableGL
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}
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}
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}
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}
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public void glDeleteTextures(int texture)
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{
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glDeleteTextures(1, ref texture);
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}
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public unsafe void glDrawElements<T>(int mode, int count, int type, T[] indices) where T : struct
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public unsafe void glDrawElements<T>(int mode, int count, int type, T[] indices) where T : struct
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{
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{
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fixed (void *ptr = indices)
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fixed (void *ptr = indices)
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@ -125,6 +145,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGenBuffers()
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{
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int buffer = 0;
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glGenBuffers(1, ref buffer);
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return buffer;
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}
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public unsafe void glGenFramebuffers(int n, int[] framebuffers)
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public unsafe void glGenFramebuffers(int n, int[] framebuffers)
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{
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{
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fixed (void *ptr = framebuffers)
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fixed (void *ptr = framebuffers)
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@ -141,6 +168,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGenFramebuffers()
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{
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int framebuffer = 0;
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glGenFramebuffers(1, ref framebuffer);
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return framebuffer;
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}
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public unsafe void glGenRenderbuffers(int n, int[] renderbuffers)
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public unsafe void glGenRenderbuffers(int n, int[] renderbuffers)
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{
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{
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fixed (void *ptr = renderbuffers)
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fixed (void *ptr = renderbuffers)
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@ -157,6 +191,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGenRenderbuffers()
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{
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int renderbuffer = 0;
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glGenRenderbuffers(1, ref renderbuffer);
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return renderbuffer;
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}
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public unsafe void glGenTextures(int n, int[] textures)
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public unsafe void glGenTextures(int n, int[] textures)
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{
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{
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fixed (void *ptr = textures)
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fixed (void *ptr = textures)
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@ -173,6 +214,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGenTextures()
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{
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int texture = 0;
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glGenTextures(1, ref texture);
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return texture;
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}
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public unsafe void glGetBooleanv(int pname, bool[] parameters)
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public unsafe void glGetBooleanv(int pname, bool[] parameters)
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{
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{
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fixed (void *ptr = parameters)
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fixed (void *ptr = parameters)
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@ -220,8 +268,7 @@ namespace PortableGL
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public string glGetActiveAttrib(int program, int index, out int size, out int type)
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public string glGetActiveAttrib(int program, int index, out int size, out int type)
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{
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{
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int length = 0;
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int length = glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
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glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, ref length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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glGetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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glGetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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return sb.ToString();
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@ -242,8 +289,7 @@ namespace PortableGL
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public string glGetActiveUniform(int program, int index, out int size, out int type)
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public string glGetActiveUniform(int program, int index, out int size, out int type)
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{
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{
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int length = 0;
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int length = glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH);
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glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, ref length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
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glGetActiveUniform(program, index, sb.Capacity, out length, out size, out type, sb);
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glGetActiveUniform(program, index, sb.Capacity, out length, out size, out type, sb);
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return sb.ToString();
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return sb.ToString();
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@ -286,8 +332,7 @@ namespace PortableGL
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public string glGetProgramInfoLog(int program)
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public string glGetProgramInfoLog(int program)
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{
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{
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int length = 0;
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int length = glGetProgramiv(program, GL_INFO_LOG_LENGTH);
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, ref length);
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if (length == 0)
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if (length == 0)
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return String.Empty;
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return String.Empty;
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StringBuilder sb = new StringBuilder(length);
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StringBuilder sb = new StringBuilder(length);
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@ -311,6 +356,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGetProgramiv(int shader, int pname)
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{
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int parameter = 0;
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glGetProgramiv(shader, pname, ref parameter);
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return parameter;
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}
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public unsafe void glGetRenderbufferParameteriv(int target, int pname, int[] parameters)
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public unsafe void glGetRenderbufferParameteriv(int target, int pname, int[] parameters)
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{
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{
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fixed (void *ptr = parameters)
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fixed (void *ptr = parameters)
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@ -330,8 +382,7 @@ namespace PortableGL
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public string glGetShaderInfoLog(int shader)
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public string glGetShaderInfoLog(int shader)
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{
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{
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int length = 0;
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int length = glGetShaderiv(shader, GL_INFO_LOG_LENGTH);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ref length);
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if (length == 0)
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if (length == 0)
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return String.Empty;
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return String.Empty;
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StringBuilder sb = new StringBuilder(length);
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StringBuilder sb = new StringBuilder(length);
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@ -360,8 +411,7 @@ namespace PortableGL
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public string glGetShaderSource(int shader)
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public string glGetShaderSource(int shader)
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{
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{
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int length = 0;
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int length = glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH);
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glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ref length);
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if (length == 0)
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if (length == 0)
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return String.Empty;
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return String.Empty;
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StringBuilder sb = new StringBuilder(length);
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StringBuilder sb = new StringBuilder(length);
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@ -385,6 +435,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGetShaderiv(int shader, int pname)
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{
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int parameter = 0;
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glGetShaderiv(shader, pname, ref parameter);
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return parameter;
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}
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public unsafe void glGetTexParameterfv(int target, int pname, float[] parameters)
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public unsafe void glGetTexParameterfv(int target, int pname, float[] parameters)
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{
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{
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fixed (void *ptr = parameters)
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fixed (void *ptr = parameters)
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@ -401,6 +458,13 @@ namespace PortableGL
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}
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}
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}
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}
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public float glGetTexParameterfv(int target, int pname)
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{
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float parameter = 0.0f;
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glGetTexParameterfv(target, pname, ref parameter);
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return parameter;
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}
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public unsafe void glGetTexParameteriv(int target, int pname, int[] parameters)
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public unsafe void glGetTexParameteriv(int target, int pname, int[] parameters)
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{
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{
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fixed (void *ptr = parameters)
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fixed (void *ptr = parameters)
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@ -417,6 +481,13 @@ namespace PortableGL
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}
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}
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}
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}
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public int glGetTexParameteriv(int target, int pname)
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{
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int parameter = 0;
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glGetTexParameteriv(target, pname, ref parameter);
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return parameter;
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}
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public unsafe void glGetUniformfv(int program, int location, float[] parameters)
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public unsafe void glGetUniformfv(int program, int location, float[] parameters)
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{
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{
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fixed (void *ptr = parameters)
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fixed (void *ptr = parameters)
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