add a few more purely-for-convenience overloads

This commit is contained in:
Gered 2013-08-11 19:04:52 -04:00
parent dc5124da0f
commit ab76b29bcd

View file

@ -53,6 +53,11 @@ namespace PortableGL
}
}
public void glDeleteBuffers(int buffer)
{
glDeleteBuffers(1, ref buffer);
}
public unsafe void glDeleteFramebuffers(int n, int[] framebuffers)
{
fixed (void* ptr = framebuffers)
@ -69,6 +74,11 @@ namespace PortableGL
}
}
public void glDeleteFramebuffers(int framebuffer)
{
glDeleteFramebuffers(1, ref framebuffer);
}
public unsafe void glDeleteRenderbuffers(int n, int[] renderbuffers)
{
fixed (void* ptr = renderbuffers)
@ -85,6 +95,11 @@ namespace PortableGL
}
}
public void glDeleteRenderbuffers(int renderbuffer)
{
glDeleteRenderbuffers(1, ref renderbuffer);
}
public unsafe void glDeleteTextures(int n, int[] textures)
{
fixed (void* ptr = textures)
@ -101,6 +116,11 @@ namespace PortableGL
}
}
public void glDeleteTextures(int texture)
{
glDeleteTextures(1, ref texture);
}
public unsafe void glDrawElements<T>(int mode, int count, int type, T[] indices) where T : struct
{
fixed (void *ptr = indices)
@ -125,6 +145,13 @@ namespace PortableGL
}
}
public int glGenBuffers()
{
int buffer = 0;
glGenBuffers(1, ref buffer);
return buffer;
}
public unsafe void glGenFramebuffers(int n, int[] framebuffers)
{
fixed (void *ptr = framebuffers)
@ -141,6 +168,13 @@ namespace PortableGL
}
}
public int glGenFramebuffers()
{
int framebuffer = 0;
glGenFramebuffers(1, ref framebuffer);
return framebuffer;
}
public unsafe void glGenRenderbuffers(int n, int[] renderbuffers)
{
fixed (void *ptr = renderbuffers)
@ -157,6 +191,13 @@ namespace PortableGL
}
}
public int glGenRenderbuffers()
{
int renderbuffer = 0;
glGenRenderbuffers(1, ref renderbuffer);
return renderbuffer;
}
public unsafe void glGenTextures(int n, int[] textures)
{
fixed (void *ptr = textures)
@ -173,6 +214,13 @@ namespace PortableGL
}
}
public int glGenTextures()
{
int texture = 0;
glGenTextures(1, ref texture);
return texture;
}
public unsafe void glGetBooleanv(int pname, bool[] parameters)
{
fixed (void *ptr = parameters)
@ -220,8 +268,7 @@ namespace PortableGL
public string glGetActiveAttrib(int program, int index, out int size, out int type)
{
int length = 0;
glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, ref length);
int length = glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
glGetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
return sb.ToString();
@ -242,8 +289,7 @@ namespace PortableGL
public string glGetActiveUniform(int program, int index, out int size, out int type)
{
int length = 0;
glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, ref length);
int length = glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH);
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
glGetActiveUniform(program, index, sb.Capacity, out length, out size, out type, sb);
return sb.ToString();
@ -286,8 +332,7 @@ namespace PortableGL
public string glGetProgramInfoLog(int program)
{
int length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, ref length);
int length = glGetProgramiv(program, GL_INFO_LOG_LENGTH);
if (length == 0)
return String.Empty;
StringBuilder sb = new StringBuilder(length);
@ -311,6 +356,13 @@ namespace PortableGL
}
}
public int glGetProgramiv(int shader, int pname)
{
int parameter = 0;
glGetProgramiv(shader, pname, ref parameter);
return parameter;
}
public unsafe void glGetRenderbufferParameteriv(int target, int pname, int[] parameters)
{
fixed (void *ptr = parameters)
@ -330,8 +382,7 @@ namespace PortableGL
public string glGetShaderInfoLog(int shader)
{
int length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ref length);
int length = glGetShaderiv(shader, GL_INFO_LOG_LENGTH);
if (length == 0)
return String.Empty;
StringBuilder sb = new StringBuilder(length);
@ -360,8 +411,7 @@ namespace PortableGL
public string glGetShaderSource(int shader)
{
int length = 0;
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ref length);
int length = glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH);
if (length == 0)
return String.Empty;
StringBuilder sb = new StringBuilder(length);
@ -385,6 +435,13 @@ namespace PortableGL
}
}
public int glGetShaderiv(int shader, int pname)
{
int parameter = 0;
glGetShaderiv(shader, pname, ref parameter);
return parameter;
}
public unsafe void glGetTexParameterfv(int target, int pname, float[] parameters)
{
fixed (void *ptr = parameters)
@ -401,6 +458,13 @@ namespace PortableGL
}
}
public float glGetTexParameterfv(int target, int pname)
{
float parameter = 0.0f;
glGetTexParameterfv(target, pname, ref parameter);
return parameter;
}
public unsafe void glGetTexParameteriv(int target, int pname, int[] parameters)
{
fixed (void *ptr = parameters)
@ -417,6 +481,13 @@ namespace PortableGL
}
}
public int glGetTexParameteriv(int target, int pname)
{
int parameter = 0;
glGetTexParameteriv(target, pname, ref parameter);
return parameter;
}
public unsafe void glGetUniformfv(int program, int location, float[] parameters)
{
fixed (void *ptr = parameters)