This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
MyGameFramework/lib/gwen/controls/gwen_radiobuttoncontroller.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

48 lines
1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
#define GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
#include "gwen_base.h"
#include "gwen_label.h"
#include "gwen_radiobutton.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT RadioButtonController : public Base
{
public:
GWEN_CONTROL( RadioButtonController, Base );
virtual void Render( Skin::Base* /*skin*/ ){};
virtual void OnRadioClicked( Base* pFromPanel );
virtual void OnChange();
virtual LabeledRadioButton* AddOption( const Gwen::String& strText, const Gwen::String& strOptionName = "" );
virtual LabeledRadioButton* GetSelected(){ return m_Selected; }
virtual const Gwen::String& GetSelectedName(){ return m_Selected->GetName(); }
virtual const TextObject& GetSelectedLabel(){ return m_Selected->GetLabel()->GetText(); }
Event::Caller onSelectionChange;
private:
LabeledRadioButton* m_Selected;
};
}
}
#endif