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MyGameFramework/src
2013-04-03 12:30:01 -04:00
..
contexts just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
effects just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
entities just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
events just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
framework fix not creating an index buffer on the GPU if a graphics device object is passed in, and ensure all Initialize() overloads call BufferObject's Initialize() as well 2013-04-03 12:30:01 -04:00
game just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
graphics just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
processes just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
states just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
tilemap just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
gameapp.cpp just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
gameapp.h just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
main.cpp remove all uses of STACK_TRACE 2013-04-02 15:55:06 -04:00