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MyGameFramework/lib/gwen/controls/gwen_windowcanvas.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

94 lines
2.1 KiB
C++

/*
GWEN
Copyright (c) 2012 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_WINDOWCANVAS_H
#define GWEN_CONTROLS_WINDOWCANVAS_H
#include "gwen_base.h"
#include "../gwen_inputhandler.h"
#include "../gwen_windowprovider.h"
#include "gwen_dragger.h"
#include "gwen_label.h"
#include "gwen_windowbuttons.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT WindowCanvas : public Canvas, public Gwen::WindowProvider
{
public:
GWEN_CLASS( WindowCanvas, Controls::Canvas );
WindowCanvas( int x, int y, int w, int h, Gwen::Skin::Base* pRenderer, const Gwen::String& strWindowTitle = "" );
~WindowCanvas();
virtual void DoThink();
virtual bool WantsQuit(){ return m_bQuit; }
// Gwen::WindowProvider
virtual void* GetWindow();
virtual bool InputQuit();
Skin::Base* GetSkin( void );
virtual void Render( Skin::Base* skin );
virtual void SetPos( int x, int y );
virtual bool IsOnTop();
virtual void Layout( Skin::Base* skin );
virtual bool CanMaximize(){ return m_bCanMaximize; }
virtual void SetCanMaximize( bool b );
virtual void SetMaximize( bool b );
virtual void SetSizable( bool b ){ m_Sizer->SetHidden( !b ); }
virtual bool GetSizable(){ return m_Sizer->Visible(); }
protected:
virtual void RenderCanvas();
virtual void DestroyWindow();
virtual void CloseButtonPressed();
virtual void MaximizeButtonPressed();
virtual void MinimizeButtonPressed();
virtual void Dragger_Start();
virtual void Dragger_Moved();
virtual void Sizer_Moved();
virtual void OnTitleDoubleClicked();
void* m_pOSWindow;
bool m_bQuit;
Gwen::Skin::Base* m_pSkinChange;
ControlsInternal::Dragger* m_TitleBar;
ControlsInternal::Dragger* m_Sizer;
Gwen::Controls::Label* m_Title;
Gwen::Point m_WindowPos;
Gwen::Point m_HoldPos;
bool m_bCanMaximize;
bool m_bIsMaximized;
Gwen::Controls::WindowCloseButton* m_pClose;
Gwen::Controls::WindowMaximizeButton* m_pMaximize;
Gwen::Controls::WindowMinimizeButton* m_pMinimize;
};
}
}
#endif