current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "gwen_treecontrol.h"
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#include "gwen_scrollcontrol.h"
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#include "../gwen_utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR( TreeControl )
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{
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m_TreeControl = this;
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m_ToggleButton->DelayedDelete();
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m_ToggleButton = NULL;
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m_Title->DelayedDelete();
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m_Title = NULL;
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m_InnerPanel->DelayedDelete();
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m_InnerPanel = NULL;
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m_bAllowMultipleSelection = false;
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m_ScrollControl = new ScrollControl( this );
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m_ScrollControl->Dock( Pos::Fill );
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m_ScrollControl->SetScroll( false, true );
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m_ScrollControl->SetAutoHideBars( true );
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m_ScrollControl->SetMargin( Margin( 1, 1, 1, 1 ) );
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m_InnerPanel = m_ScrollControl;
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m_ScrollControl->SetInnerSize( 1000, 1000 );
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}
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void TreeControl::Render( Skin::Base* skin )
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{
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if ( ShouldDrawBackground() )
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skin->DrawTreeControl( this );
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}
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void TreeControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
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{
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m_ScrollControl->UpdateScrollBars();
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Invalidate();
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}
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void TreeControl::Clear()
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{
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m_ScrollControl->Clear();
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}
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void TreeControl::Layout( Skin::Base* skin )
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{
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BaseClass::BaseClass::Layout( skin );
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}
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void TreeControl::PostLayout( Skin::Base* skin )
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{
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BaseClass::BaseClass::PostLayout( skin );
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}
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void TreeControl::OnNodeAdded( TreeNode* pNode )
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{
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pNode->onNamePress.Add( this, &TreeControl::OnNodeSelection );
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}
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void TreeControl::OnNodeSelection( Controls::Base* /*control*/ )
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{
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if ( !m_bAllowMultipleSelection || !Gwen::Input::IsKeyDown( Key::Control ) )
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DeselectAll();
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}
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