current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
39 lines
722 B
C++
39 lines
722 B
C++
#pragma once
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#ifndef GWEN_CONTROLS_STATUSBAR_H
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#define GWEN_CONTROLS_STATUSBAR_H
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#include "../gwen.h"
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#include "gwen_label.h"
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namespace Gwen
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{
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namespace Controls
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{
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class StatusBar : public Controls::Label
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{
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public:
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GWEN_CONTROL_INLINE( StatusBar, Controls::Label )
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{
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SetHeight( 22 );
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Dock( Pos::Bottom );
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SetPadding( Padding( 2, 2, 2, 2 ) );
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SetText( "" );
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SetAlignment( Pos::Left | Pos::CenterV );
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}
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virtual void AddControl( Controls::Base* pCtrl, bool bRight )
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{
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pCtrl->SetParent( this );
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pCtrl->Dock( bRight ? Pos::Right : Pos::Left );
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}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawStatusBar( this );
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}
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};
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}
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}
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#endif
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