Gered
c5cdddbeaa
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_HORIZONTALSCROLLBAR_H
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#define GWEN_CONTROLS_HORIZONTALSCROLLBAR_H
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#include "gwen_base.h"
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#include "gwen_button.h"
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#include "../gwen.h"
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#include "../gwen_skin.h"
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#include "gwen_dragger.h"
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#include "gwen_scrollbar.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT HorizontalScrollBar : public BaseScrollBar
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{
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public:
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GWEN_CONTROL( HorizontalScrollBar, BaseScrollBar );
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virtual void Layout( Skin::Base* skin );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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virtual void OnBarMoved( Controls::Base* control );
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virtual int GetBarSize() { return m_Bar->Width(); }
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virtual int GetBarPos() { return m_Bar->X() - Height(); }
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virtual void SetBarSize( int size ) { m_Bar->SetWidth( size ); }
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virtual int GetButtonSize() { return Height(); }
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virtual void ScrollToLeft();
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virtual void ScrollToRight();
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virtual void NudgeLeft( Base* control );
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virtual void NudgeRight( Base* control );
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virtual float GetNudgeAmount();
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virtual float CalculateScrolledAmount();
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virtual bool SetScrolledAmount(float amount, bool forceUpdate);
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virtual bool IsHorizontal(){ return true; }
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};
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}
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}
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#endif
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