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MyGameFramework/lib/eastl/include/EASTL/fixed_allocator.h
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/*
Copyright (C) 2009-2010 Electronic Arts, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
///////////////////////////////////////////////////////////////////////////////
// EASTL/fixed_allocator.h
//
// Copyright (c) 2005, Electronic Arts. All rights reserved.
// Written and maintained by Paul Pedriana.
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// This file implements the following
// fixed_allocator
// fixed_allocator_with_overflow
///////////////////////////////////////////////////////////////////////////////
#ifndef EASTL_FIXED_ALLOCATOR_H
#define EASTL_FIXED_ALLOCATOR_H
#include <EASTL/internal/config.h>
#include <EASTL/internal/fixed_pool.h>
#include <EASTL/functional.h>
#include <EASTL/memory.h>
#include <EASTL/allocator.h>
#include <EASTL/type_traits.h>
#ifdef _MSC_VER
#pragma warning(push, 0)
#include <new>
#pragma warning(pop)
#else
#include <new>
#endif
namespace eastl
{
///////////////////////////////////////////////////////////////////////////
// fixed_allocator
///////////////////////////////////////////////////////////////////////////
/// fixed_allocator
///
/// Implements an allocator which allocates a single fixed size where
/// the size, alignment, and memory used for the pool is defined at
/// runtime by the user. This is different from fixed containers
/// such as fixed_list whereby the size and alignment are determined
/// at compile time and the memory is directly built into the container's
/// member data.
///
/// If the pool's memory is exhausted or was never initialized, the
/// allocate function returns NULL. Consider the fixed_allocator_with_overflow
/// class as an alternative in order to deal with this situation.
///
/// This class requires the user to call container.get_allocator().init()
/// after constructing the container. There currently isn't a way to
/// construct the container with the initialization parameters, though
/// with some effort such a thing could probably be made possible.
/// It's not as simple as it might first seem, due to the non-copyable
/// nature of fixed allocators. A side effect of this limitation is that
/// you cannot copy-construct a container using fixed_allocators.
///
/// Another side-effect is that you cannot swap two containers using
/// a fixed_allocator, as a swap requires temporary memory allocated by
/// an equivalent allocator, and such a thing cannot be done implicitly.
/// A workaround for the swap limitation is that you can implement your
/// own swap whereby you provide an explicitly created temporary object.
///
/// Note: Be careful to set the allocator's node size to the size of the
/// container node and not the size of the contained object. Note that the
/// example code below uses IntListNode.
///
/// Example usage:
/// typedef eastl::list<int, fixed_allocator> IntList;
/// typedef IntList::node_type IntListNode;
///
/// IntListNode buffer[200];
/// IntList intList;
/// intList.get_allocator().init(buffer, sizeof(buffer), sizeof(IntListNode), __alignof(IntListNode));
///
class EASTL_API fixed_allocator : public fixed_pool_base
{
public:
/// fixed_allocator
///
/// Default constructor. The user usually will need to call init() after
/// constructing via this constructor.
///
fixed_allocator(const char* /*pName*/ = EASTL_FIXED_POOL_DEFAULT_NAME)
: fixed_pool_base(NULL)
{
}
/// fixed_allocator
///
/// Copy constructor. The user usually will need to call init() after
/// constructing via this constructor. By their nature, fixed-allocators
/// cannot be copied in any useful way, as by their nature the user
/// must manually initialize them.
///
fixed_allocator(const fixed_allocator&)
: fixed_pool_base(NULL)
{
}
/// operator=
///
/// By their nature, fixed-allocators cannot be copied in any
/// useful way, as by their nature the user must manually
/// initialize them.
///
fixed_allocator& operator=(const fixed_allocator&)
{
return *this;
}
// init
//
// No init here, as the base class version is sufficient.
//
//void init(void* pMemory, size_t memorySize, size_t nodeSize,
// size_t alignment, size_t alignmentOffset = 0);
/// allocate
///
/// Allocates a new object of the size specified upon class initialization.
/// Returns NULL if there is no more memory.
///
void* allocate(size_t /*n*/, int /*flags*/ = 0)
{
// To consider: Verify that 'n' is what the user initialized us with.
Link* pLink = mpHead;
if(pLink) // If we have space...
{
#if EASTL_FIXED_SIZE_TRACKING_ENABLED
if(++mnCurrentSize > mnPeakSize)
mnPeakSize = mnCurrentSize;
#endif
mpHead = pLink->mpNext;
return pLink;
}
else
{
// If there's no free node in the free list, just
// allocate another from the reserved memory area
if(mpNext != mpCapacity)
{
pLink = mpNext;
mpNext = reinterpret_cast<Link*>(reinterpret_cast<char8_t*>(mpNext) + mnNodeSize);
#if EASTL_FIXED_SIZE_TRACKING_ENABLED
if(++mnCurrentSize > mnPeakSize)
mnPeakSize = mnCurrentSize;
#endif
return pLink;
}
// EASTL_ASSERT(false); To consider: enable this assert. However, we intentionally disable it because this isn't necessarily an assertable error.
return NULL;
}
}
/// allocate
///
void* allocate(size_t n, size_t /*alignment*/, size_t /*offset*/, int flags = 0)
{
return allocate(n, flags);
}
/// deallocate
///
/// Frees the given object which was allocated by allocate().
/// If the given node was not allocated by allocate() then the behaviour
/// is undefined.
///
void deallocate(void* p, size_t)
{
#if EASTL_FIXED_SIZE_TRACKING_ENABLED
--mnCurrentSize;
#endif
((Link*)p)->mpNext = mpHead;
mpHead = ((Link*)p);
}
using fixed_pool_base::can_allocate;
const char* get_name() const
{
return EASTL_FIXED_POOL_DEFAULT_NAME;
}
void set_name(const char*)
{
// Nothing to do. We don't allocate memory.
}
}; // fixed_allocator
bool operator==(const fixed_allocator& a, const fixed_allocator& b);
bool operator!=(const fixed_allocator& a, const fixed_allocator& b);
///////////////////////////////////////////////////////////////////////////
// fixed_allocator_with_overflow
///////////////////////////////////////////////////////////////////////////
/// fixed_allocator_with_overflow
///
/// Implements an allocator which allocates a single fixed size where
/// the size, alignment, and memory used for the pool is defined at
/// runtime by the user. This is different from fixed containers
/// such as fixed_list whereby the size and alignment are determined
/// at compile time and the memory is directly built into the container's
/// member data.
///
/// Note: Be careful to set the allocator's node size to the size of the
/// container node and not the size of the contained object. Note that the
/// example code below uses IntListNode.
///
/// This class requires the user to call container.get_allocator().init()
/// after constructing the container. There currently isn't a way to
/// construct the container with the initialization parameters, though
/// with some effort such a thing could probably be made possible.
/// It's not as simple as it might first seem, due to the non-copyable
/// nature of fixed allocators. A side effect of this limitation is that
/// you cannot copy-construct a container using fixed_allocators.
///
/// Another side-effect is that you cannot swap two containers using
/// a fixed_allocator, as a swap requires temporary memory allocated by
/// an equivalent allocator, and such a thing cannot be done implicitly.
/// A workaround for the swap limitation is that you can implement your
/// own swap whereby you provide an explicitly created temporary object.
///
/// Example usage:
/// typedef eastl::list<int, fixed_allocator_with_overflow> IntList;
/// typedef IntList::node_type IntListNode;
///
/// IntListNode buffer[200];
/// IntList intList;
/// intList.get_allocator().init(buffer, sizeof(buffer), sizeof(IntListNode), __alignof(IntListNode));
///
class EASTL_API fixed_allocator_with_overflow : public fixed_pool_base
{
public:
/// fixed_allocator_with_overflow
///
/// Default constructor. The user usually will need to call init() after
/// constructing via this constructor.
///
fixed_allocator_with_overflow(const char* pName = EASTL_FIXED_POOL_DEFAULT_NAME)
: fixed_pool_base(NULL),
mOverflowAllocator(pName)
{
}
/// fixed_allocator_with_overflow
///
/// Copy constructor. The user usually will need to call init() after
/// constructing via this constructor. By their nature, fixed-allocators
/// cannot be copied in any useful way, as by their nature the user
/// must manually initialize them.
///
fixed_allocator_with_overflow(const fixed_allocator_with_overflow&)
: fixed_pool_base(NULL)
{
}
/// operator=
///
/// By their nature, fixed-allocators cannot be copied in any
/// useful way, as by their nature the user must manually
/// initialize them.
///
fixed_allocator_with_overflow& operator=(const fixed_allocator_with_overflow& x)
{
#if EASTL_ALLOCATOR_COPY_ENABLED
mOverflowAllocator = x.mOverflowAllocator;
#else
(void)x;
#endif
return *this;
}
/// init
///
void init(void* pMemory, size_t memorySize, size_t nodeSize,
size_t alignment, size_t alignmentOffset = 0)
{
fixed_pool_base::init(pMemory, memorySize, nodeSize, alignment, alignmentOffset);
mpPoolBegin = pMemory;
mpPoolEnd = (void*)((uintptr_t)pMemory + memorySize);
mnNodeSize = (eastl_size_t)nodeSize;
}
/// allocate
///
/// Allocates a new object of the size specified upon class initialization.
/// Returns NULL if there is no more memory.
///
void* allocate(size_t /*n*/, int /*flags*/ = 0)
{
// To consider: Verify that 'n' is what the user initialized us with.
void* p;
if(mpHead) // If we have space...
{
p = mpHead;
mpHead = mpHead->mpNext;
}
else
p = mOverflowAllocator.allocate(mnNodeSize);
#if EASTL_FIXED_SIZE_TRACKING_ENABLED
if(p && (++mnCurrentSize > mnPeakSize))
mnPeakSize = mnCurrentSize;
#endif
return p;
}
/// allocate
///
void* allocate(size_t n, size_t /*alignment*/, size_t /*offset*/, int flags = 0)
{
return allocate(n, flags);
}
/// deallocate
///
/// Frees the given object which was allocated by allocate().
/// If the given node was not allocated by allocate() then the behaviour
/// is undefined.
///
void deallocate(void* p, size_t)
{
#if EASTL_FIXED_SIZE_TRACKING_ENABLED
--mnCurrentSize;
#endif
if((p >= mpPoolBegin) && (p < mpPoolEnd))
{
((Link*)p)->mpNext = mpHead;
mpHead = ((Link*)p);
}
else
mOverflowAllocator.deallocate(p, (size_t)mnNodeSize);
}
using fixed_pool_base::can_allocate;
const char* get_name() const
{
return mOverflowAllocator.get_name();
}
void set_name(const char* pName)
{
mOverflowAllocator.set_name(pName);
}
protected:
EASTLAllocatorType mOverflowAllocator; // To consider: Allow the user to define the type of this, presumably via a template parameter.
void* mpPoolBegin; // To consider: We have these member variables and ideally we shouldn't need them. The problem is that
void* mpPoolEnd; // the information about the pool buffer and object size is stored in the owning container
eastl_size_t mnNodeSize; // and we can't have access to it without increasing the amount of code we need and by templating
// more code. It may turn out that simply storing data here is smaller in the end.
}; // fixed_allocator_with_overflow // Granted, this class is usually used for debugging purposes, but perhaps there is an elegant solution.
bool operator==(const fixed_allocator_with_overflow& a, const fixed_allocator_with_overflow& b);
bool operator!=(const fixed_allocator_with_overflow& a, const fixed_allocator_with_overflow& b);
///////////////////////////////////////////////////////////////////////
// global operators
///////////////////////////////////////////////////////////////////////
inline bool operator==(const fixed_allocator&, const fixed_allocator&)
{
return false;
}
inline bool operator!=(const fixed_allocator&, const fixed_allocator&)
{
return false;
}
inline bool operator==(const fixed_allocator_with_overflow&, const fixed_allocator_with_overflow&)
{
return false;
}
inline bool operator!=(const fixed_allocator_with_overflow&, const fixed_allocator_with_overflow&)
{
return false;
}
} // namespace eastl
#endif // Header include guard