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MyGameFramework/src/entities
Gered 4ce9c3c53a just use the built in bool type instead of a typedef around int32_t
I'd rather use this explicitly and then convert to a specific size data
type when the size of the variable really matters (which is rare)
2013-04-02 19:36:39 -04:00
..
components convert all instances of copy+pasted type-system code to use the new macros 2013-04-02 13:48:16 -04:00
component.h convert all instances of copy+pasted type-system code to use the new macros 2013-04-02 13:48:16 -04:00
componentsystem.h just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
entity.cpp remove all uses of STACK_TRACE 2013-04-02 15:55:06 -04:00
entity.h just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
entitymanager.cpp just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
entitymanager.h just use the built in bool type instead of a typedef around int32_t 2013-04-02 19:36:39 -04:00
entitypreset.h convert all instances of copy+pasted type-system code to use the new macros 2013-04-02 13:48:16 -04:00
entitypresetargs.h convert all instances of copy+pasted type-system code to use the new macros 2013-04-02 13:48:16 -04:00
globalcomponent.h convert all instances of copy+pasted type-system code to use the new macros 2013-04-02 13:48:16 -04:00