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MyGameFramework/lib/gwen/gwen_macros.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

79 lines
2.1 KiB
C++

// C RunTime Header Files
#ifndef GWEN_MACROS_H
#define GWEN_MACROS_H
#include <stdlib.h>
#include <stdarg.h>
#include <memory.h>
#include <stl/algorithm.h>
// Not tied to platform api.
#define GwenUtil_Min( a, b ) ( ( (a) < (b) ) ? (a) : (b) )
#define GwenUtil_Max( a, b ) ( ( (a) > (b) ) ? (a) : (b) )
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#define GwenUtil_OutputDebugCharString( lpOutputString ) OutputDebugStringA( lpOutputString )
#define GwenUtil_OutputDebugWideString( lpOutputString ) OutputDebugStringW( lpOutputString )
//#define GwenUtil_WideStringToFloat( _Str ) _wtof( _Str )
#elif defined(__APPLE__)
// HACK: this doesn't seem to be needed? can cause type redefinition errors
// with 'Rect' in certain scenarios.
// compiles fine with this commented out...
//#include <CoreFoundation/CoreFoundation.h>
#define GwenUtil_OutputDebugCharString( lpOutputString ) //printf( lpOutputString )
#define GwenUtil_OutputDebugWideString( lpOutputString ) //wprintf( lpOutputString )
//#define GwenUtil_WideStringToFloat( _Str ) wcstof(_Str, NULL)
#elif defined(__linux__)
#define GwenUtil_OutputDebugCharString( lpOutputString ) //printf( lpOutputString )
#define GwenUtil_OutputDebugWideString( lpOutputString ) //wprintf( lpOutputString )
//#define GwenUtil_WideStringToFloat( _Str ) wcstof(_Str, NULL)
#else
#define GwenUtil_OutputDebugCharString( lpOutputString ) //printf( lpOutputString )
#define GwenUtil_OutputDebugWideString( lpOutputString ) //wprintf( lpOutputString )
#endif
namespace Gwen
{
template <typename T1, typename T2, typename T3 >
T1 Clamp( T1 current, T2 vmin, T3 vmax )
{
if ( current > vmax ) return (T1)vmax;
if ( current < vmin ) return (T1)vmin;
return current;
}
template <typename T, typename T2>
inline T Approach( T fCurrent, T fTarget, T2 fDelta )
{
if ( fCurrent < fTarget )
{
fCurrent += fDelta;
if ( fCurrent > fTarget ) return fTarget;
}
else if ( fCurrent > fTarget )
{
fCurrent -= fDelta;
if ( fCurrent < fTarget ) return fTarget;
}
return fCurrent;
}
}
#endif