Gered
c5cdddbeaa
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
63 lines
828 B
C++
63 lines
828 B
C++
/*
|
|
GWEN
|
|
Copyright (c) 2010 Facepunch Studios
|
|
See license in Gwen.h
|
|
*/
|
|
|
|
#pragma once
|
|
#ifndef GWEN_TEXTURE_H
|
|
#define GWEN_TEXTURE_H
|
|
|
|
#include <stl/string.h>
|
|
|
|
#include "gwen.h"
|
|
#include "gwen_baserender.h"
|
|
|
|
namespace Gwen
|
|
{
|
|
//
|
|
// Texture
|
|
//
|
|
struct Texture
|
|
{
|
|
typedef stl::list<Texture*> List;
|
|
|
|
TextObject name;
|
|
void* data;
|
|
bool failed;
|
|
int width;
|
|
int height;
|
|
|
|
Texture()
|
|
{
|
|
data = NULL;
|
|
width = 4;
|
|
height = 4;
|
|
failed = false;
|
|
}
|
|
|
|
~Texture()
|
|
{
|
|
}
|
|
|
|
void Load( const TextObject& str, Gwen::Renderer::Base* render )
|
|
{
|
|
name = str;
|
|
Gwen::Debug::AssertCheck( render != NULL, "No renderer!" );
|
|
render->LoadTexture( this );
|
|
}
|
|
|
|
void Release( Gwen::Renderer::Base* render )
|
|
{
|
|
render->FreeTexture( this );
|
|
}
|
|
|
|
bool FailedToLoad() const
|
|
{
|
|
return failed;
|
|
}
|
|
};
|
|
|
|
}
|
|
#endif
|