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MyGameFramework/lib/gwen/gwen_skin.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

130 lines
4.9 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen.h"
#include <math.h>
namespace Gwen
{
namespace Skin
{
/*
Here we're drawing a few symbols such as the directional arrows and the checkbox check
Texture'd skins don't generally use these - but the Simple skin does. We did originally
use the marlett font to draw these.. but since that's a Windows font it wasn't a very
good cross platform solution.
*/
void Base::DrawArrowDown( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) );
}
void Base::DrawArrowUp( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) );
}
void Base::DrawArrowLeft( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawArrowRight( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawCheck( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) );
}
void Base::DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot )
{
GetRender()->SetDrawColor( Colors.Tree.Lines );
if ( !bIsRoot )
GetRender()->DrawFilledRect( Gwen::Rect( 8, iHalfWay, 16-9, 1 ) );
if ( !bOpen ) return;
GetRender()->DrawFilledRect( Gwen::Rect( 14 + 7, iLabelHeight+1, 1, iLastBranch + iHalfWay - iLabelHeight ) );
}
void Base::DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop )
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor( Colors.Properties.Border );
m_Render->DrawFilledRect( Gwen::Rect( rect.x, rect.y, BorderLeft, rect.h ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) );
}
void Base::DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited, bool bHovered )
{
Gwen::Rect rect = control->GetRenderBounds();
if ( bBeingEdited ) m_Render->SetDrawColor( Colors.Properties.Column_Selected );
else if ( bHovered ) m_Render->SetDrawColor( Colors.Properties.Column_Hover );
else m_Render->SetDrawColor( Colors.Properties.Column_Normal );
m_Render->DrawFilledRect( Gwen::Rect( 0, rect.y, iWidth, rect.h ) );
if ( bBeingEdited ) m_Render->SetDrawColor( Colors.Properties.Line_Selected );
else if ( bHovered ) m_Render->SetDrawColor( Colors.Properties.Line_Hover );
else m_Render->SetDrawColor( Colors.Properties.Line_Normal );
m_Render->DrawFilledRect( Gwen::Rect( iWidth, rect.y, 1, rect.h ) );
rect.y += rect.h-1;
rect.h = 1;
m_Render->DrawFilledRect( rect );
}
}
}