This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
MyGameFramework/lib/gwen/controls/gwen_treenode.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

265 lines
5.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_treenode.h"
#include "gwen_treecontrol.h"
#include "../gwen_utility.h"
using namespace Gwen;
using namespace Gwen::Controls;
class OpenToggleButton : public Button
{
GWEN_CONTROL_INLINE ( OpenToggleButton, Button )
{
SetIsToggle( true );
SetTabable( false );
}
virtual void RenderFocus( Skin::Base* /*skin*/ ) {}
virtual void Render( Skin::Base* skin )
{
skin->DrawTreeButton( this, GetToggleState() );
}
};
class TreeNodeText : public Button
{
GWEN_CONTROL_INLINE ( TreeNodeText, Button )
{
SetAlignment( Pos::Left | Pos::CenterV );
SetShouldDrawBackground( false );
SetHeight( 16 );
}
void UpdateColours()
{
if ( IsDisabled() ) return SetTextColor( GetSkin()->Colors.Button.Disabled );
if ( IsDepressed() || GetToggleState() ) return SetTextColor( GetSkin()->Colors.Tree.Selected );
if ( IsHovered() ) return SetTextColor( GetSkin()->Colors.Tree.Hover );
SetTextColor( GetSkin()->Colors.Tree.Normal );
}
};
const int TreeIndentation = 14;
GWEN_CONTROL_CONSTRUCTOR( TreeNode )
{
m_TreeControl = NULL;
m_ToggleButton = new OpenToggleButton( this );
m_ToggleButton->SetBounds( 0, 0, 15, 15 );
m_ToggleButton->onToggle.Add( this, &TreeNode::OnToggleButtonPress );
m_Title = new TreeNodeText( this );
m_Title->Dock( Pos::Top );
m_Title->SetMargin( Margin( 16, 0, 0, 0 ) );
m_Title->onDoubleClick.Add( this, &TreeNode::OnDoubleClickName );
m_Title->onDown.Add( this, &TreeNode::OnClickName );
m_Title->onRightPress.Add( this, &TreeNode::OnRightPress );
m_InnerPanel = new Base( this );
m_InnerPanel->Dock( Pos::Top );
m_InnerPanel->SetHeight( 100 );
m_InnerPanel->SetMargin( Margin( TreeIndentation, 1, 0, 0 ) );
m_InnerPanel->Hide();
m_bRoot = false;
m_bSelected = false;
m_bSelectable = true;
}
void TreeNode::Render( Skin::Base* skin )
{
int iBottom = 0;
if ( m_InnerPanel->Children.size() > 0 )
{
iBottom = m_InnerPanel->Children.back()->Y() + m_InnerPanel->Y();
}
skin->DrawTreeNode( this, m_InnerPanel->Visible(), IsSelected(), m_Title->Height(), m_Title->TextRight(), m_ToggleButton->Y() + m_ToggleButton->Height() * 0.5, iBottom, GetParent() == m_TreeControl );
}
TreeNode* TreeNode::AddNode( const TextObject& strLabel )
{
TreeNode* node = new TreeNode( this );
node->SetText( strLabel );
node->Dock( Pos::Top );
node->SetRoot( gwen_cast<TreeControl>( this ) != NULL );
node->SetTreeControl( m_TreeControl );
if ( m_TreeControl )
{
m_TreeControl->OnNodeAdded( node );
}
return node;
}
void TreeNode::Layout( Skin::Base* skin )
{
if ( m_ToggleButton )
{
if ( m_Title )
{
m_ToggleButton->SetPos( 0, (m_Title->Height() - m_ToggleButton->Height()) * 0.5 );
}
if ( m_InnerPanel->NumChildren() == 0 )
{
m_ToggleButton->Hide();
m_ToggleButton->SetToggleState( false );
m_InnerPanel->Hide();
}
else
{
m_ToggleButton->Show();
m_InnerPanel->SizeToChildren( false, true );
}
}
BaseClass::Layout( skin );
}
void TreeNode::PostLayout( Skin::Base* /*skin*/ )
{
if ( SizeToChildren( false, true ) )
{
InvalidateParent();
}
}
void TreeNode::SetText( const TextObject& text )
{
m_Title->SetText( text );
}
const TextObject& TreeNode::GetText()
{
return m_Title->GetText();
}
void TreeNode::SetImage( const TextObject& text )
{
m_Title->SetImage( text );
}
void TreeNode::Open()
{
m_InnerPanel->Show();
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true );
Invalidate();
}
void TreeNode::Close()
{
m_InnerPanel->Hide();
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false );
Invalidate();
}
void TreeNode::ExpandAll()
{
Open();
Base::List& children = GetChildNodes();
for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
{
TreeNode* pChild = gwen_cast<TreeNode>(*iter);
if ( !pChild ) continue;
pChild->ExpandAll();
}
}
Button* TreeNode::GetButton(){ return m_Title; }
void TreeNode::OnToggleButtonPress( Base* /*control*/ )
{
if ( m_ToggleButton->GetToggleState() )
{
Open();
}
else
{
Close();
}
}
void TreeNode::OnDoubleClickName( Base* /*control*/ )
{
if ( !m_ToggleButton->Visible() ) return;
m_ToggleButton->Toggle();
}
void TreeNode::OnClickName( Base* /*control*/ )
{
onNamePress.Call( this );
SetSelected( !IsSelected() );
}
void TreeNode::OnRightPress( Base* control )
{
onRightPress.Call( this );
}
void TreeNode::SetSelected( bool b, bool FireEvents )
{
if ( !m_bSelectable ) return;
if ( m_bSelected == b ) return;
m_bSelected = b;
if ( m_Title )
m_Title->SetToggleState( m_bSelected );
if ( FireEvents )
{
onSelectChange.Call( this );
if ( m_bSelected )
{
onSelect.Call( this );
}
else
{
onUnselect.Call( this );
}
}
Redraw();
}
void TreeNode::DeselectAll()
{
m_bSelected = false;
if ( m_Title )
m_Title->SetToggleState( m_bSelected );
Base::List& children = GetChildNodes();
for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
{
TreeNode* pChild = gwen_cast<TreeNode>(*iter);
if ( !pChild ) continue;
pChild->DeselectAll( );
}
}
Controls::Base::List& TreeNode::GetChildNodes()
{
return m_InnerPanel->GetChildren();
}