current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_RESIZABLECONTROL_H
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#define GWEN_CONTROLS_RESIZABLECONTROL_H
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#include "gwen_base.h"
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#include "gwen_label.h"
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#include "gwen_button.h"
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#include "gwen_dragger.h"
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#include "gwen_label.h"
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#include "gwen_resizer.h"
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#include "../gwen.h"
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#include "../gwen_skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT ResizableControl : public Base
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{
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public:
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GWEN_CONTROL( ResizableControl, Base );
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virtual void SetClampMovement( bool shouldClamp ) { m_bClampMovement = shouldClamp; }
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virtual bool GetClampMovement() { return m_bClampMovement; }
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virtual void SetMinimumSize( const Gwen::Point& minSize ) { m_MinimumSize = minSize; }
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virtual Gwen::Point GetMinimumSize() { return m_MinimumSize; }
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virtual void DisableResizing();
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virtual bool SetBounds( int x, int y, int w, int h );
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virtual void OnResized(){};
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Event::Caller onResize;
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virtual ControlsInternal::Resizer* GetResizer( int iResizer ){ return m_Resizer[iResizer]; }
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protected:
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void OnResizedInternal( Controls::Base* pControl );
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Gwen::Point m_MinimumSize;
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bool m_bClampMovement;
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bool m_bResizable;
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ControlsInternal::Resizer* m_Resizer[10];
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};
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}
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}
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#endif
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