This repository has been archived on 2023-07-11. You can view files and clone it, but cannot push or open issues or pull requests.
MyGameFramework/lib/gwen/skins/gwen_texturing.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

169 lines
4.8 KiB
C++

#pragma once
#ifndef GWEN_SKINS_TEXTURING_H
#define GWEN_SKINS_TEXTURING_H
#include "../gwen.h"
#include "../gwen_texture.h"
namespace Gwen
{
namespace Skin
{
namespace Texturing
{
struct Single
{
Single()
{
texture = NULL;
}
void Init( Texture* pTexture, float x, float y, float w, float h )
{
texture = pTexture;
float texw = texture->width;
float texh = texture->height;
uv[0] = x / texw;
uv[1] = y / texh;
uv[2] = (x+w) / texw;
uv[3] = (y+h) / texh;
this->iWidth = w;
this->iHeight = h;
}
void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
{
if ( !texture ) return;
render->SetDrawColor( col );
render->DrawTexturedRect( texture, r, uv[0], uv[1],uv[2], uv[3] );
}
void DrawCenter( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
{
if ( !texture ) return;
r.x += (r.w - iWidth) * 0.5;
r.y += (r.h - iHeight) * 0.5;
r.w = iWidth;
r.h = iHeight;
Draw( render, r, col );
}
Texture* texture;
float uv[4];
int iWidth;
int iHeight;
};
struct Bordered
{
Bordered()
{
texture = NULL;
}
void Init( Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f )
{
texture = pTexture;
margin = in_margin;
SetRect( 0, x, y, margin.left, margin.top );
SetRect( 1, x+margin.left, y, w - margin.left - margin.right, margin.top );
SetRect( 2, (x + w) - margin.right, y, margin.right, margin.top );
SetRect( 3, x, y+margin.top, margin.left, h - margin.top - margin.bottom );
SetRect( 4, x+margin.left, y+margin.top, w - margin.left - margin.right, h - margin.top - margin.bottom );
SetRect( 5, (x + w) - margin.right, y+margin.top, margin.right, h - margin.top - margin.bottom );
SetRect( 6, x, (y+h)-margin.bottom, margin.left, margin.bottom );
SetRect( 7, x+margin.left, (y+h)-margin.bottom, w - margin.left - margin.right, margin.bottom );
SetRect( 8, (x + w) - margin.right, (y+h)-margin.bottom, margin.right, margin.bottom );
margin.left *= DrawMarginScale;
margin.right *= DrawMarginScale;
margin.top *= DrawMarginScale;
margin.bottom *= DrawMarginScale;
width = w - x;
height = h - y;
}
void SetRect( int iNum, float x, float y, float w, float h )
{
float texw = texture->width;
float texh = texture->height;
//x -= 1.0f;
//y -= 1.0f;
rects[iNum].uv[0] = x / texw;
rects[iNum].uv[1] = y / texh;
rects[iNum].uv[2] = (x+w) / texw;
rects[iNum].uv[3] = (y+h) / texh;
// rects[iNum].uv[0] += 1.0f / texture->width;
// rects[iNum].uv[1] += 1.0f / texture->width;
}
void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White, bool b1 = true, bool b2 = true, bool b3 = true, bool b4 = true, bool b5 = true, bool b6 = true, bool b7 = true, bool b8 = true, bool b9 = true )
{
if ( !texture ) return;
render->SetDrawColor( col );
if ( r.w < width && r.h < height )
{
render->DrawTexturedRect( texture,
r,
rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3] );
return;
}
if ( b1 ) DrawRect( render, 0, r.x, r.y, margin.left, margin.top );
if ( b2 ) DrawRect( render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top );
if ( b3 ) DrawRect( render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top );
if ( b4 ) DrawRect( render, 3, r.x, r.y+margin.top, margin.left, r.h - margin.top - margin.bottom );
if ( b5 ) DrawRect( render, 4, r.x + margin.left, r.y+margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom );
if ( b6 ) DrawRect( render, 5, (r.x + r.w) - margin.right, r.y+margin.top, margin.right, r.h - margin.top - margin.bottom );
if ( b7 ) DrawRect( render, 6, r.x, (r.y+r.h) - margin.bottom, margin.left, margin.bottom );
if ( b8 ) DrawRect( render, 7, r.x + margin.left, (r.y+r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom );
if ( b9 ) DrawRect( render, 8, (r.x + r.w) - margin.right, (r.y+r.h) - margin.bottom, margin.right, margin.bottom );
}
void DrawRect( Gwen::Renderer::Base* render, int i, int x, int y, int w, int h )
{
render->DrawTexturedRect( texture,
Gwen::Rect( x, y, w, h ),
rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3] );
}
Texture* texture;
struct SubRect
{
float uv[4];
};
SubRect rects[9];
Margin margin;
float width;
float height;
};
}
}
}
#endif