current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
/*
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GWEN
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Copyright (c) 2012 Facepunch Studios
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See license in Gwen.h
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*/
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#include "../gwen_macros.h"
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#include "../gwen_platform.h"
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#include <time.h>
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static Gwen::String gs_ClipboardEmulator;
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void Gwen::Platform::Sleep( unsigned int iMS )
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{
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// TODO.
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}
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void Gwen::Platform::SetCursor( unsigned char iCursor )
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{
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// No platform independent way to do this
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}
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Gwen::String Gwen::Platform::GetClipboardText()
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{
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return gs_ClipboardEmulator;
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}
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bool Gwen::Platform::SetClipboardText( const Gwen::String& str )
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{
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gs_ClipboardEmulator = str;
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return true;
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}
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float Gwen::Platform::GetTimeInSeconds()
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{
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float fSeconds = (float) clock() / (float)CLOCKS_PER_SEC;
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return fSeconds;
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}
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bool Gwen::Platform::FileOpen( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionWithInformation fnCallback )
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{
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// No platform independent way to do this.
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// Ideally you would open a system dialog here
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return false;
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}
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bool Gwen::Platform::FileSave( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::FunctionWithInformation fnCallback )
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{
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// No platform independent way to do this.
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// Ideally you would open a system dialog here
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return false;
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}
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bool Gwen::Platform::FolderOpen( const String& Name, const String& StartPath, Gwen::Event::Handler* pHandler, Event::Handler::FunctionWithInformation fnCallback )
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{
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return false;
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}
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void* Gwen::Platform::CreatePlatformWindow( int x, int y, int w, int h, const Gwen::String& strWindowTitle )
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{
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return NULL;
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}
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void Gwen::Platform::DestroyPlatformWindow( void* pPtr )
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{
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}
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void Gwen::Platform::MessagePump( void* pWindow, Gwen::Controls::Canvas* ptarget )
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{
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}
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void Gwen::Platform::SetBoundsPlatformWindow( void* pPtr, int x, int y, int w, int h )
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{
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}
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void Gwen::Platform::SetWindowMaximized( void* pPtr, bool bMax, Gwen::Point& pNewPos, Gwen::Point& pNewSize )
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{
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}
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void Gwen::Platform::SetWindowMinimized( void* pPtr, bool bMinimized )
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{
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}
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bool Gwen::Platform::HasFocusPlatformWindow( void* pPtr )
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{
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return true;
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}
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void Gwen::Platform::GetDesktopSize( int& w, int &h )
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{
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w = 1024;
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h = 768;
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}
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void Gwen::Platform::GetCursorPos( Gwen::Point &po )
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{
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}
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