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MyGameFramework/lib/gwen/gwen_draganddrop.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

34 lines
842 B
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_DRAGANDDROP_H
#define GWEN_DRAGANDDROP_H
#include "gwen_skin.h"
#include "gwen_structures.h"
namespace Gwen
{
namespace DragAndDrop
{
extern GWEN_EXPORT Package* CurrentPackage;
extern GWEN_EXPORT Gwen::Controls::Base* SourceControl;
extern GWEN_EXPORT Gwen::Controls::Base* HoveredControl;
bool GWEN_EXPORT Start( Gwen::Controls::Base* pControl, Package* pPackage );
bool GWEN_EXPORT OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown );
void GWEN_EXPORT OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y );
void GWEN_EXPORT RenderOverlay( Gwen::Controls::Canvas* pCanvas, Skin::Base* skin );
void GWEN_EXPORT ControlDeleted( Gwen::Controls::Base* pControl );
}
}
#endif