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MyGameFramework/lib/gwen/controls/gwen_windowcontrol.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

69 lines
1.4 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_WINDOWCONTROL_H
#define GWEN_CONTROLS_WINDOWCONTROL_H
#include "../gwen.h"
#include "gwen_base.h"
#include "gwen_label.h"
#include "gwen_button.h"
#include "gwen_dragger.h"
#include "gwen_label.h"
#include "gwen_resizablecontrol.h"
#include "gwen_modal.h"
#include "gwen_windowbuttons.h"
#include "../gwen_skin.h"
namespace Gwen
{
namespace Controls
{
class CloseButton;
class GWEN_EXPORT WindowControl : public ResizableControl
{
public:
GWEN_CONTROL( WindowControl, ResizableControl );
virtual ~WindowControl();
virtual void Render( Skin::Base* skin );
virtual void RenderUnder( Skin::Base* skin );
virtual void SetTitle( Gwen::String title );
virtual void SetClosable(bool closeable);
virtual void Touch();
bool IsOnTop();
virtual void SetHidden(bool hidden);
void CloseButtonPressed();
void RenderFocus( Gwen::Skin::Base* skin );
void SetDeleteOnClose( bool b ){ m_bDeleteOnClose = b; }
void MakeModal( bool bDrawBackground = true );
void DestroyModal();
Gwen::Event::Caller onWindowClosed;
protected:
Gwen::ControlsInternal::Dragger* m_TitleBar;
Gwen::Controls::Label* m_Title;
Gwen::Controls::WindowCloseButton* m_CloseButton;
bool m_bDeleteOnClose;
ControlsInternal::Modal* m_Modal;
};
}
}
#endif