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MyGameFramework/lib/gwen/controls/gwen_tabbutton.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

128 lines
2.8 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "../gwen.h"
#include "../gwen_skin.h"
#include "gwen_tabbutton.h"
#include "gwen_tabcontrol.h"
#include "gwen_highlight.h"
#include "../gwen_draganddrop.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( TabButton )
{
m_Page = NULL;
m_Control = NULL;
DragAndDrop_SetPackage( true, "TabButtonMove" );
SetAlignment( Pos::Top | Pos::Left );
SetTextPadding( Padding( 2, 2, 2, 2 ) );
}
void TabButton::Layout( Skin::Base* skin )
{
int iParentDock = m_Control->GetTabStrip()->GetDock();
if ( iParentDock == Pos::Bottom )
SetPadding( Padding( 3, 1, 5, 4 ) );
else if ( iParentDock == Pos::Top )
SetPadding( Padding( 3, 3, 5, 2 ) );
else
SetPadding( Padding( 3, 2, 5, 2 ) );
BaseClass::Layout( skin );
}
void TabButton::Render( Skin::Base* skin )
{
skin->DrawTabButton( this, IsActive(), m_Control->GetTabStrip()->GetDock() );
}
void TabButton::SetTabControl( TabControl* ctrl )
{
if ( m_Control == ctrl ) return;
if ( m_Control )
{
m_Control->OnLoseTab( this );
}
m_Control = ctrl;
}
bool TabButton::DragAndDrop_ShouldStartDrag()
{
return m_Control->DoesAllowDrag();
}
bool TabButton::OnKeyUp( bool bDown )
{
OnKeyLeft( bDown );
return true;
}
bool TabButton::OnKeyDown( bool bDown )
{
OnKeyRight( bDown );
return true;
}
bool TabButton::OnKeyLeft( bool bDown )
{
if ( bDown )
{
Base::List::reverse_iterator it = stl::find( m_Parent->Children.rbegin(), m_Parent->Children.rend(), this );
if ( it != m_Parent->Children.rend() && (++it != m_Parent->Children.rend()) )
{
Base* pNextTab = *it;
GetTabControl()->OnTabPressed( pNextTab );
Gwen::KeyboardFocus = pNextTab;
}
}
return true;
}
bool TabButton::OnKeyRight( bool bDown )
{
if ( bDown )
{
Base::List::iterator it = stl::find( m_Parent->Children.begin(), m_Parent->Children.end(), this );
if ( it != m_Parent->Children.end() && (++it != m_Parent->Children.end()) )
{
Base* pNextTab = *it;
GetTabControl()->OnTabPressed( pNextTab );
Gwen::KeyboardFocus = pNextTab;
}
}
return true;
}
void TabButton::UpdateColours()
{
if ( !IsActive() )
{
SetImageAlpha( 0.5 );
if ( IsDisabled() ) return SetTextColor( GetSkin()->Colors.Tab.Inactive.Disabled );
if ( IsDepressed() ) return SetTextColor( GetSkin()->Colors.Tab.Inactive.Down );
if ( IsHovered() ) return SetTextColor( GetSkin()->Colors.Tab.Inactive.Hover );
return SetTextColor( GetSkin()->Colors.Tab.Inactive.Normal );
}
SetImageAlpha( 1.0 );
if ( IsDisabled() ) return SetTextColor( GetSkin()->Colors.Tab.Active.Disabled );
if ( IsDepressed() ) return SetTextColor( GetSkin()->Colors.Tab.Active.Down );
if ( IsHovered() ) return SetTextColor( GetSkin()->Colors.Tab.Active.Hover );
SetTextColor( GetSkin()->Colors.Tab.Active.Normal );
}