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MyGameFramework/lib/gwen/controls/gwen_scrollbarbar.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

47 lines
1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_SCROLLBARBAR_H
#define GWEN_CONTROLS_SCROLLBARBAR_H
#include "gwen_dragger.h"
#include "../gwen.h"
#include "../gwen_skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
{
public:
GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger );
virtual void Render( Skin::Base* skin );
virtual void Layout( Skin::Base* skin );
virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
virtual void MoveTo(int x, int y);
virtual void SetHorizontal() { m_bHorizontal = true; }
virtual void SetVertical() { m_bHorizontal = false; }
virtual bool IsVertical() { return !m_bHorizontal; }
virtual bool IsHorizontal() { return m_bHorizontal; }
virtual bool IsDepressed() { return m_bDepressed; }
protected:
bool m_bHorizontal;
};
}
}
#endif