Gered
c5cdddbeaa
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "gwen_scrollbar.h"
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#include "gwen_scrollbarbar.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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using namespace Gwen::ControlsInternal;
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//Actual bar representing height of parent
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GWEN_CONTROL_CONSTRUCTOR( ScrollBarBar )
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{
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RestrictToParent( true );
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SetTarget( this );
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}
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void ScrollBarBar::Render( Skin::Base* skin )
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{
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skin->DrawScrollBarBar(this, m_bDepressed, IsHovered(), m_bHorizontal );
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BaseClass::Render( skin );
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}
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void ScrollBarBar::OnMouseMoved( int x, int y, int deltaX, int deltaY )
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{
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BaseClass::OnMouseMoved( x, y, deltaX, deltaY );
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if ( !m_bDepressed )
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return;
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InvalidateParent();
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}
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void ScrollBarBar::OnMouseClickLeft( int x, int y, bool bDown )
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{
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BaseClass::OnMouseClickLeft( x, y, bDown );
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InvalidateParent();
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}
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void ScrollBarBar::Layout( Skin::Base* /*skin*/ )
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{
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if ( !GetParent() )
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return;
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//Move to our current position to force clamping - is this a hack?
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MoveTo( X(), Y() );
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}
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void ScrollBarBar::MoveTo( int x, int y )
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{
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BaseClass::MoveTo( x, y );
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} |