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MyGameFramework/lib/gwen/controls/gwen_scrollbarbar.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

57 lines
1.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_scrollbar.h"
#include "gwen_scrollbarbar.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
//Actual bar representing height of parent
GWEN_CONTROL_CONSTRUCTOR( ScrollBarBar )
{
RestrictToParent( true );
SetTarget( this );
}
void ScrollBarBar::Render( Skin::Base* skin )
{
skin->DrawScrollBarBar(this, m_bDepressed, IsHovered(), m_bHorizontal );
BaseClass::Render( skin );
}
void ScrollBarBar::OnMouseMoved( int x, int y, int deltaX, int deltaY )
{
BaseClass::OnMouseMoved( x, y, deltaX, deltaY );
if ( !m_bDepressed )
return;
InvalidateParent();
}
void ScrollBarBar::OnMouseClickLeft( int x, int y, bool bDown )
{
BaseClass::OnMouseClickLeft( x, y, bDown );
InvalidateParent();
}
void ScrollBarBar::Layout( Skin::Base* /*skin*/ )
{
if ( !GetParent() )
return;
//Move to our current position to force clamping - is this a hack?
MoveTo( X(), Y() );
}
void ScrollBarBar::MoveTo( int x, int y )
{
BaseClass::MoveTo( x, y );
}