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MyGameFramework/lib/gwen/controls/gwen_resizablecontrol.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

112 lines
3.3 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_imagepanel.h"
#include "gwen_label.h"
#include "gwen_resizablecontrol.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR( ResizableControl )
{
m_bResizable = true;
m_MinimumSize = Gwen::Point( 5, 5 );
m_bClampMovement = false;
m_Resizer[5] = NULL;
m_Resizer[0] = NULL;
m_Resizer[2] = new Resizer (this );
m_Resizer[2]->Dock( Pos::Bottom );
m_Resizer[2]->SetResizeDir( Pos::Bottom );
m_Resizer[2]->SetTarget( this );
m_Resizer[2]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[1] = new Resizer( m_Resizer[2] );
m_Resizer[1]->Dock( Pos::Left );
m_Resizer[1]->SetResizeDir( Pos::Bottom | Pos::Left );
m_Resizer[1]->SetTarget(this );
m_Resizer[1]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[3] = new Resizer( m_Resizer[2] );
m_Resizer[3]->Dock( Pos::Right);
m_Resizer[3]->SetResizeDir( Pos::Bottom | Pos::Right );
m_Resizer[3]->SetTarget( this );
m_Resizer[3]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[8] = new Resizer( this );
m_Resizer[8]->Dock( Pos::Top );
m_Resizer[8]->SetResizeDir( Pos::Top );
m_Resizer[8]->SetTarget( this );
m_Resizer[8]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[7] = new Resizer( m_Resizer[8] );
m_Resizer[7]->Dock( Pos::Left );
m_Resizer[7]->SetResizeDir( Pos::Top | Pos::Left );
m_Resizer[7]->SetTarget( this );
m_Resizer[7]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[9] = new Resizer( m_Resizer[8] );
m_Resizer[9]->Dock( Pos::Right );
m_Resizer[9]->SetResizeDir( Pos::Top| Pos::Right );
m_Resizer[9]->SetTarget( this );
m_Resizer[9]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[4] = new Resizer( this );
m_Resizer[4]->Dock( Pos::Left );
m_Resizer[4]->SetResizeDir( Pos::Left );
m_Resizer[4]->SetTarget( this );
m_Resizer[4]->onResize.Add( this, &ResizableControl::OnResizedInternal );
m_Resizer[6] = new Resizer( this );
m_Resizer[6]->Dock( Pos::Right );
m_Resizer[6]->SetResizeDir( Pos::Right );
m_Resizer[6]->SetTarget( this );
m_Resizer[6]->onResize.Add( this, &ResizableControl::OnResizedInternal );
}
void ResizableControl::DisableResizing()
{
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
Resizer* resizer = gwen_cast<Resizer>(*it);
if ( !resizer ) continue;
resizer->SetMouseInputEnabled( false );
resizer->SetHidden( false );
SetPadding( Padding( resizer->Width(), resizer->Width(), resizer->Width(), resizer->Width() ) );
}
}
bool ResizableControl::SetBounds( int x, int y, int w, int h )
{
Gwen::Point minSize = GetMinimumSize();
// Clamp Minimum Size
if ( w < minSize.x ) w = minSize.x;
if ( h < minSize.y ) h = minSize.y;
// Clamp to parent's window
Base* pParent = GetParent();
if ( pParent && m_bClampMovement )
{
if ( x + w > pParent->Width() ) x = pParent->Width() - w;
if ( x < 0 ) x = 0;
if ( y + h > pParent->Height() ) y = pParent->Height() - h;
if ( y < 0 ) y = 0;
}
return BaseClass::SetBounds( x, y, w, h );
}
void ResizableControl::OnResizedInternal( Controls::Base* /*pControl*/ )
{
onResize.Call( this );
OnResized();
}