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MyGameFramework/lib/gwen/controls/gwen_propertytree.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

55 lines
938 B
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTYTREE_H
#define GWEN_CONTROLS_PROPERTYTREE_H
#include "gwen_base.h"
#include "gwen_label.h"
#include "../gwen.h"
#include "../gwen_skin.h"
#include "gwen_treecontrol.h"
#include "gwen_properties.h"
namespace Gwen
{
namespace Controls
{
class PropertyTreeNode : public TreeNode
{
public:
GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
{
m_Title->SetTextColorOverride( GetSkin()->Colors.Properties.Title );
}
virtual void Render( Skin::Base* skin )
{
skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
}
};
class PropertyTree : public TreeControl
{
public:
GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
{
}
Properties* Add( const TextObject& text );
Properties* Find( const TextObject& text );
};
}
}
#endif