current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
55 lines
938 B
C++
55 lines
938 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTYTREE_H
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#define GWEN_CONTROLS_PROPERTYTREE_H
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#include "gwen_base.h"
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#include "gwen_label.h"
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#include "../gwen.h"
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#include "../gwen_skin.h"
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#include "gwen_treecontrol.h"
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#include "gwen_properties.h"
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namespace Gwen
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{
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namespace Controls
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{
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class PropertyTreeNode : public TreeNode
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{
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public:
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GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
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{
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m_Title->SetTextColorOverride( GetSkin()->Colors.Properties.Title );
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}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
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}
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};
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class PropertyTree : public TreeControl
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{
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public:
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GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
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{
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}
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Properties* Add( const TextObject& text );
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Properties* Find( const TextObject& text );
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};
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}
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}
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#endif
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