Gered
c5cdddbeaa
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
183 lines
4 KiB
C++
183 lines
4 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "../gwen.h"
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#include "../gwen_skin.h"
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#include "gwen_properties.h"
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#include "../gwen_utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR( Properties )
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{
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m_SplitterBar = new SplitterBar( this );
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m_SplitterBar->SetPos( 80, 0 );
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m_SplitterBar->SetCursor( Gwen::CursorType::SizeWE );
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m_SplitterBar->onDragged.Add( this, &Properties::OnSplitterMoved );
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m_SplitterBar->SetShouldDrawBackground( false );
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m_SplitterBar->DoNotIncludeInSize();
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}
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void Properties::PostLayout( Gwen::Skin::Base* /*skin*/ )
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{
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if ( SizeToChildren( false, true ) )
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{
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InvalidateParent();
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}
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m_SplitterBar->SetSize( 3, Height() );
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}
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void Properties::OnSplitterMoved( Controls::Base * /*control*/ )
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{
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InvalidateChildren();
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}
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int Properties::GetSplitWidth()
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{
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return m_SplitterBar->X();
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}
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PropertyRow* Properties::Add( const TextObject& text, const TextObject& value )
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{
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return Add( text, new Property::Text( this ), value );
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}
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PropertyRow* Properties::Add( const TextObject& text, Property::Base* pProp, const TextObject& value )
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{
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PropertyRow* row = new PropertyRow( this );
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row->Dock( Pos::Top );
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row->GetLabel()->SetText( text );
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row->SetProperty( pProp );
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pProp->SetPropertyValue( value, true );
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m_SplitterBar->BringToFront();
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return row;
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}
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PropertyRow* Properties::Find( const TextObject& text )
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{
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for ( Base::List::iterator it = GetChildren().begin(); it != GetChildren().end(); ++it )
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{
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PropertyRow* row = gwen_cast<PropertyRow>(*it);
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if ( !row ) continue;
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if ( row->GetLabel()->GetText() == text )
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return row;
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}
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return NULL;
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}
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void Properties::Clear()
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{
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Base::List ChildListCopy = GetChildren();
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for ( Base::List::iterator it = ChildListCopy.begin(); it != ChildListCopy.end(); ++it )
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{
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PropertyRow* row = gwen_cast<PropertyRow>(*it);
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if ( !row ) continue;
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row->DelayedDelete();
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}
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}
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class PropertyRowLabel : public Label
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{
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GWEN_CONTROL_INLINE ( PropertyRowLabel, Label )
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{
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SetAlignment( Pos::Left | Pos::CenterV );
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m_pPropertyRow = NULL;
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}
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void UpdateColours()
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{
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if ( IsDisabled() ) return SetTextColor( GetSkin()->Colors.Button.Disabled );
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if ( m_pPropertyRow && m_pPropertyRow->IsEditing() ) return SetTextColor( GetSkin()->Colors.Properties.Label_Selected );
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if ( m_pPropertyRow && m_pPropertyRow->IsHovered() ) return SetTextColor( GetSkin()->Colors.Properties.Label_Hover );
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SetTextColor( GetSkin()->Colors.Properties.Label_Normal );
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}
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void SetPropertyRow( PropertyRow * p ){ m_pPropertyRow = p; }
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protected:
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PropertyRow* m_pPropertyRow;
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};
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GWEN_CONTROL_CONSTRUCTOR( PropertyRow )
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{
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m_Property = NULL;
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PropertyRowLabel* pLabel = new PropertyRowLabel( this );
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pLabel->SetPropertyRow( this );
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pLabel->Dock( Pos::Left );
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pLabel->SetAlignment( Pos::Left | Pos::Top );
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pLabel->SetMargin( Margin( 2, 2, 0, 0 ) );
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m_Label = pLabel;
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}
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void PropertyRow::Render( Gwen::Skin::Base* skin )
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{
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/* SORRY */
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if ( IsEditing() != m_bLastEditing )
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{
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OnEditingChanged();
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m_bLastEditing = IsEditing();
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}
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if ( IsHovered() != m_bLastHover )
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{
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OnHoverChanged();
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m_bLastHover = IsHovered();
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}
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/* SORRY */
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skin->DrawPropertyRow( this, m_Label->Right(), IsEditing(), IsHovered() | m_Property->IsHovered() );
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}
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void PropertyRow::Layout( Gwen::Skin::Base* /*skin*/ )
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{
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Properties* pParent = gwen_cast<Properties>( GetParent() );
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if ( !pParent ) return;
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m_Label->SetWidth( pParent->GetSplitWidth() );
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if ( m_Property )
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{
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SetHeight( m_Property->Height() );
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}
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}
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void PropertyRow::SetProperty( Property::Base* prop )
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{
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m_Property = prop;
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m_Property->SetParent( this );
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m_Property->Dock( Pos::Fill );
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m_Property->onChange.Add( this, &ThisClass::OnPropertyValueChanged );
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}
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void PropertyRow::OnPropertyValueChanged( Gwen::Controls::Base* /*control*/ )
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{
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Event::Information info;
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info.String = GetProperty()->GetPropertyValue();
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onChange.Call( this, info );
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}
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void PropertyRow::OnEditingChanged()
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{
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m_Label->Redraw();
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}
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void PropertyRow::OnHoverChanged()
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{
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m_Label->Redraw();
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} |