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MyGameFramework/lib/gwen/controls/gwen_listbox.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

182 lines
3.5 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_listbox.h"
#include "gwen_scrollcontrol.h"
#include "../gwen_inputhandler.h"
using namespace Gwen;
using namespace Gwen::Controls;
class ListBoxRow : public Layout::TableRow
{
GWEN_CONTROL_INLINE( ListBoxRow, Layout::TableRow )
{
SetMouseInputEnabled( true );
SetSelected( false );
}
void Render( Skin::Base* skin )
{
skin->DrawListBoxLine( this, IsSelected(), GetEven() );
}
bool IsSelected() const
{
return m_bSelected;
}
void OnMouseClickLeft( int /*x*/, int /*y*/, bool bDown )
{
if ( bDown )
{
SetSelected( true );
onRowSelected.Call( this );
Redraw();
}
}
void SetSelected( bool b )
{
m_bSelected = b;
// TODO: Get these values from the skin.
if ( b )
SetTextColor( Gwen::Colors::White );
else
SetTextColor( Gwen::Colors::Black );
}
private:
bool m_bSelected;
};
GWEN_CONTROL_CONSTRUCTOR( ListBox )
{
SetScroll( false, true );
SetAutoHideBars( true );
SetMargin( Margin( 1, 1, 1, 1 ) );
m_InnerPanel->SetPadding( Padding( 2, 2, 2, 2 ) );
m_Table = new Controls::Layout::Table( this );
m_Table->SetColumnCount( 1 );
m_bMultiSelect = false;
}
Layout::TableRow* ListBox::AddItem( const TextObject& strLabel, const String& strName )
{
ListBoxRow* pRow = new ListBoxRow( this );
m_Table->AddRow( pRow );
pRow->SetCellText( 0, strLabel );
pRow->SetName( strName );
pRow->onRowSelected.Add( this, &ListBox::OnRowSelected );
return pRow;
}
void ListBox::RemoveItem( Layout::TableRow * row )
{
m_SelectedRows.erase( stl::find( m_SelectedRows.begin(), m_SelectedRows.end(), row ) );
m_Table->Remove( row );
}
void ListBox::Render( Skin::Base* skin )
{
skin->DrawListBox( this );
}
void ListBox::Layout( Skin::Base* skin )
{
BaseClass::Layout( skin );
const Gwen::Rect& inner = m_InnerPanel->GetInnerBounds();
m_Table->SetPos( inner.x, inner.y );
m_Table->SetWidth( inner.w );
m_Table->SizeToChildren( false, true );
BaseClass::Layout( skin );
}
void ListBox::UnselectAll()
{
stl::list<Layout::TableRow*>::iterator it = m_SelectedRows.begin();
while ( it != m_SelectedRows.end() )
{
ListBoxRow* pRow = static_cast<ListBoxRow*>(*it);
it = m_SelectedRows.erase( it );
pRow->SetSelected( false );
}
}
void ListBox::OnRowSelected( Base* pControl )
{
bool bClear = !Gwen::Input::IsShiftDown();
if ( !AllowMultiSelect() ) bClear = true;
SetSelectedRow( pControl, bClear );
}
Layout::TableRow* ListBox::GetSelectedRow()
{
if ( m_SelectedRows.empty() ) return NULL;
return *m_SelectedRows.begin();
}
Gwen::String ListBox::GetSelectedRowName()
{
Layout::TableRow* row = GetSelectedRow();
if ( !row ) return "";
return row->GetName();
}
void ListBox::Clear()
{
UnselectAll();
m_Table->Clear();
}
void ListBox::SetSelectedRow( Gwen::Controls::Base* pControl, bool bClearOthers )
{
if ( bClearOthers )
UnselectAll();
ListBoxRow* pRow = gwen_cast<ListBoxRow>( pControl );
if ( !pRow ) return;
// TODO: make sure this is one of our rows!
pRow->SetSelected( true );
m_SelectedRows.push_back( pRow );
onRowSelected.Call( this );
}
void ListBox::SelectByString( const TextObject& strName, bool bClearOthers )
{
if ( bClearOthers )
UnselectAll();
Base::List& children = m_Table->GetChildren();
for ( Base::List::iterator iter = children.begin(); iter != children.end(); ++iter )
{
ListBoxRow* pChild = gwen_cast<ListBoxRow>(*iter);
if ( !pChild ) continue;
if ( Utility::Strings::Wildcard( strName, pChild->GetText( 0 ) ) )
SetSelectedRow( pChild, false );
}
}