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MyGameFramework/lib/gwen/controls/gwen_horizontalslider.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

46 lines
1.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_slider.h"
#include "gwen_horizontalslider.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR( HorizontalSlider )
{
m_SliderBar->SetHorizontal( true );
}
float HorizontalSlider::CalculateValue()
{
return (float)m_SliderBar->X() / (float)( Width() - m_SliderBar->Width() );
}
void HorizontalSlider::UpdateBarFromValue()
{
m_SliderBar->MoveTo( ( Width() - m_SliderBar->Width() ) * ( m_fValue ), m_SliderBar->Y() );
}
void HorizontalSlider::OnMouseClickLeft( int x, int y, bool bDown )
{
m_SliderBar->MoveTo( CanvasPosToLocal( Gwen::Point( x, y ) ).x - m_SliderBar->Width() * 0.5, m_SliderBar->Y() );
m_SliderBar->OnMouseClickLeft( x, y, bDown );
OnMoved( m_SliderBar );
}
void HorizontalSlider::Layout(Skin::Base* /*skin*/)
{
m_SliderBar->SetSize( 15, Height() );
}
void HorizontalSlider::Render( Skin::Base* skin )
{
skin->DrawSlider( this, true, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Width() );
}