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MyGameFramework/lib/gwen/controls/gwen_crosssplitter.h
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

63 lines
1.5 KiB
C++

#pragma once
#ifndef GWEN_CONTROLS_CROSSSPLITTER_H
#define GWEN_CONTROLS_CROSSSPLITTER_H
#include "../gwen.h"
#include "gwen_base.h"
#include "gwen_splitterbar.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT CrossSplitter : public Controls::Base
{
public:
GWEN_CONTROL( CrossSplitter, Controls::Base );
void Layout( Skin::Base* skin );
virtual float CalculateValueVertical();
virtual float CalculateValueHorizontal();
virtual void CalculateValueCenter();
virtual void UpdateHSplitter();
virtual void UpdateVSplitter();
virtual void UpdateCSplitter();
virtual void OnVerticalMoved( Controls::Base * control );
virtual void OnHorizontalMoved( Controls::Base * control );
virtual void OnCenterMoved( Controls::Base * control );
virtual void SetPanel( int i, Controls::Base* pPanel );
virtual Controls::Base* GetPanel( int i );
virtual bool IsZoomed(){ return m_iZoomedSection != -1; }
virtual void Zoom( int section );
virtual void UnZoom();
virtual void ZoomChanged();
virtual void CenterPanels() { m_fHVal = 0.5f; m_fVVal = 0.5f; Invalidate(); }
virtual void SetSplitterSize( int size ) { m_fBarSize = size; }
private:
SplitterBar* m_VSplitter;
SplitterBar* m_HSplitter;
SplitterBar* m_CSplitter;
Controls::Base* m_Sections[4];
float m_fHVal;
float m_fVVal;
int m_fBarSize;
int m_iZoomedSection;
Gwen::Event::Caller onZoomed;
Gwen::Event::Caller onUnZoomed;
Gwen::Event::Caller onZoomChange;
};
}
}
#endif