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MyGameFramework/lib/gwen/controls/gwen_base.cpp
Gered c5cdddbeaa initial commit
current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
2013-01-31 12:53:05 -05:00

1193 lines
24 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_base.h"
#include "gwen_label.h"
#include "../gwen.h"
#include "../gwen_baserender.h"
#include "../gwen_skin.h"
#include "../gwen_platform.h"
#include "../gwen_draganddrop.h"
#include "../gwen_tooltip.h"
#include "../gwen_utility.h"
#include <stl/list.h>
#ifndef GWEN_NO_ANIMATION
#include "../gwen_anim.h"
#endif
using namespace Gwen;
using namespace Controls;
Base::Base( Base* pParent, const Gwen::String& Name )
{
m_Parent = NULL;
m_ActualParent = NULL;
m_InnerPanel = NULL;
m_Skin = NULL;
SetName( Name );
SetParent( pParent );
m_bHidden = false;
m_Bounds = Gwen::Rect(0,0,10,10);
m_Padding = Padding( 0, 0, 0, 0 );
m_Margin = Margin( 0, 0, 0, 0 );
m_iDock = 0;
m_DragAndDrop_Package = NULL;
RestrictToParent( false );
SetMouseInputEnabled( true );
SetKeyboardInputEnabled( false );
Invalidate();
SetCursor( Gwen::CursorType::Normal );
SetToolTip( NULL );
SetTabable( false );
SetShouldDrawBackground( true );
m_bDisabled = false;
m_bCacheTextureDirty = true;
m_bCacheToTexture = false;
m_bIncludeInSize = true;
}
Base::~Base()
{
{
Canvas* canvas = GetCanvas();
if ( canvas )
canvas->PreDeleteControl( this );
}
Base::List::iterator iter = Children.begin();
while ( iter != Children.end() )
{
Base* pChild = *iter;
iter = Children.erase( iter );
delete pChild;
}
for ( AccelMap::iterator accelIt = m_Accelerators.begin(); accelIt != m_Accelerators.end(); ++accelIt )
{
delete accelIt->second;
}
m_Accelerators.clear();
SetParent( NULL );
if ( Gwen::HoveredControl == this ) Gwen::HoveredControl = NULL;
if ( Gwen::KeyboardFocus == this ) Gwen::KeyboardFocus = NULL;
if ( Gwen::MouseFocus == this ) Gwen::MouseFocus = NULL;
DragAndDrop::ControlDeleted( this );
ToolTip::ControlDeleted( this );
#ifndef GWEN_NO_ANIMATION
Anim::Cancel( this );
#endif
if ( m_DragAndDrop_Package )
{
delete m_DragAndDrop_Package;
m_DragAndDrop_Package = NULL;
}
}
void Base::Invalidate()
{
m_bNeedsLayout = true;
m_bCacheTextureDirty = true;
}
void Base::DelayedDelete()
{
Canvas* canvas = GetCanvas();
canvas->AddDelayedDelete( this );
}
Canvas* Base::GetCanvas()
{
Base* pCanvas = m_Parent;
if ( !pCanvas ) return NULL;
return pCanvas->GetCanvas();
}
void Base::SetParent(Base* pParent)
{
if ( m_Parent == pParent ) return;
if ( m_Parent )
{
m_Parent->RemoveChild( this );
}
m_Parent = pParent;
m_ActualParent = NULL;
if ( m_Parent )
{
m_Parent->AddChild( this );
}
}
void Base::Dock( int iDock )
{
if ( m_iDock == iDock ) return;
m_iDock = iDock;
Invalidate();
InvalidateParent();
}
int Base::GetDock()
{
return m_iDock;
}
bool Base::Hidden() const
{
return m_bHidden;
}
bool Base::Visible() const
{
if ( Hidden() ) return false;
if ( GetParent() )
{
return GetParent()->Visible();
}
return true;
}
void Base::InvalidateChildren( bool bRecursive )
{
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
(*it)->Invalidate();
if ( bRecursive )
(*it)->InvalidateChildren( bRecursive );
}
if ( m_InnerPanel )
{
for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
{
(*it)->Invalidate();
if ( bRecursive )
(*it)->InvalidateChildren( bRecursive );
}
}
}
void Base::Position( int pos, int xpadding, int ypadding )
{
const Rect& bounds = GetParent()->GetInnerBounds();
const Margin& margin = GetMargin();
int x = X();
int y = Y();
if ( pos & Pos::Left ) x = bounds.x + xpadding + margin.left;
if ( pos & Pos::Right ) x = bounds.x + ( bounds.w - Width() - xpadding - margin.right );
if ( pos & Pos::CenterH ) x = bounds.x + ( bounds.w - Width() ) * 0.5;
if ( pos & Pos::Top ) y = bounds.y + ypadding;
if ( pos & Pos::Bottom ) y = bounds.y + ( bounds.h - Height() - ypadding );
if ( pos & Pos::CenterV ) y = bounds.y + ( bounds.h - Height() ) * 0.5;
SetPos( x, y );
}
void Base::SendToBack()
{
if ( !m_ActualParent ) return;
if ( m_ActualParent->Children.front() == this ) return;
m_ActualParent->Children.remove( this );
m_ActualParent->Children.push_front( this );
InvalidateParent();
}
void Base::BringToFront()
{
if ( !m_ActualParent ) return;
if ( m_ActualParent->Children.back() == this ) return;
m_ActualParent->Children.remove( this );
m_ActualParent->Children.push_back( this );
InvalidateParent();
Redraw();
}
Controls::Base* Base::FindChildByName( const Gwen::String& name, bool bRecursive )
{
Base::List::iterator iter;
for (iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( !pChild->GetName().empty() && pChild->GetName() == name )
return pChild;
if ( bRecursive )
{
Controls::Base* pSubChild = pChild->FindChildByName( name, true );
if ( pSubChild )
return pSubChild;
}
}
return NULL;
}
void Base::BringNextToControl( Controls::Base* pChild, bool bBehind )
{
if ( !m_ActualParent ) return;
m_ActualParent->Children.remove( this );
Base::List::iterator it = stl::find( m_ActualParent->Children.begin(), m_ActualParent->Children.end(), pChild );
if ( it == m_ActualParent->Children.end() )
return BringToFront();
if ( bBehind )
{
++it;
if ( it == m_ActualParent->Children.end() )
return BringToFront();
}
m_ActualParent->Children.insert( it, this );
InvalidateParent();
}
void Base::AddChild(Base* pChild)
{
if ( m_InnerPanel )
{
m_InnerPanel->AddChild( pChild );
return;
}
Children.push_back( pChild );
OnChildAdded(pChild);
pChild->m_ActualParent = this;
}
void Base::RemoveChild(Base* pChild)
{
// If we removed our innerpanel
// remove our pointer to it
if ( m_InnerPanel == pChild )
{
m_InnerPanel = NULL;
}
if ( m_InnerPanel )
{
m_InnerPanel->RemoveChild( pChild );
}
Children.remove( pChild );
OnChildRemoved(pChild);
}
void Base::RemoveAllChildren()
{
while ( Children.size() > 0 )
{
RemoveChild( *Children.begin() );
}
}
unsigned int Base::NumChildren()
{
// Include m_InnerPanel's children here?
return Children.size();
}
Controls::Base* Base::GetChild( unsigned int i )
{
if ( i >= NumChildren() ) return NULL;
for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter )
{
if ( i == 0 )
return *iter;
i--;
}
// Should never happen.
return NULL;
}
void Base::OnChildAdded(Base* /*pChild*/)
{
Invalidate();
}
void Base::OnChildRemoved(Base* /*pChild*/)
{
Invalidate();
}
Skin::Base* Base::GetSkin( void )
{
if ( m_Skin ) return m_Skin;
if ( m_Parent ) return m_Parent->GetSkin();
Debug::AssertCheck( 0, "Base::GetSkin Returning NULL!\n" );
return NULL;
}
void Base::MoveBy( int x, int y )
{
MoveTo( X() + x, Y() + y );
}
void Base::MoveTo( int x, int y )
{
if ( m_bRestrictToParent && GetParent() )
{
Base* pParent = GetParent();
if ( x - GetPadding().left < pParent->GetMargin().left ) x = pParent->GetMargin().left + GetPadding().left;
if ( y - GetPadding().top < pParent->GetMargin().top ) y = pParent->GetMargin().top + GetPadding().top;
if ( x + Width() + GetPadding().right > pParent->Width() - pParent->GetMargin().right ) x = pParent->Width() - pParent->GetMargin().right - Width() - GetPadding().right;
if ( y + Height() + GetPadding().bottom > pParent->Height() - pParent->GetMargin().bottom ) y = pParent->Height() - pParent->GetMargin().bottom - Height() - GetPadding().bottom;
}
SetBounds(x, y, Width(), Height());
}
void Base::SetPos( int x, int y )
{
SetBounds( x, y, Width(), Height() );
}
void Base::SetPosInParentBounds( int x, int y )
{
Base* pParent = GetParent();
if (pParent == NULL)
return;
x = pParent->GetPadding().left + x;
y = pParent->GetPadding().top + y;
SetBounds(x, y, Width(), Height());
}
bool Base::SetSize( int w, int h )
{
return SetBounds( X(), Y(), w, h );
}
bool Base::SetSize( const Point& p )
{
return SetSize( p.x, p.y );
}
bool Base::SetBounds( const Gwen::Rect& bounds )
{
return SetBounds( bounds.x, bounds.y, bounds.w, bounds.h );
}
bool Base::SetBounds( int x, int y, int w, int h )
{
if ( m_Bounds.x == x &&
m_Bounds.y == y &&
m_Bounds.w == w &&
m_Bounds.h == h )
return false;
Gwen::Rect oldBounds = GetBounds();
m_Bounds.x = x;
m_Bounds.y = y;
m_Bounds.w = w;
m_Bounds.h = h;
OnBoundsChanged( oldBounds );
return true;
}
void Base::OnBoundsChanged(Gwen::Rect oldBounds)
{
//Anything that needs to update on size changes
//Iterate my children and tell them I've changed
//
if ( GetParent() )
GetParent()->OnChildBoundsChanged( oldBounds, this );
if ( m_Bounds.w != oldBounds.w || m_Bounds.h != oldBounds.h )
{
Invalidate();
}
Redraw();
UpdateRenderBounds();
}
void Base::OnScaleChanged()
{
for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter )
{
(*iter)->OnScaleChanged();
}
}
void Base::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
{
}
void Base::Render( Gwen::Skin::Base* /*skin*/ )
{
}
void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster )
{
Gwen::Renderer::Base* render = skin->GetRender();
Gwen::Renderer::ICacheToTexture* cache = render->GetCTT();
if ( !cache ) return;
Gwen::Point pOldRenderOffset = render->GetRenderOffset();
Gwen::Rect rOldRegion = render->ClipRegion();
if ( this != pMaster )
{
render->AddRenderOffset( GetBounds() );
render->AddClipRegion( GetBounds() );
}
else
{
render->SetRenderOffset( Gwen::Point( 0, 0 ) );
render->SetClipRegion( GetBounds() );
}
if ( m_bCacheTextureDirty && render->ClipRegionVisible() )
{
render->StartClip();
{
if ( ShouldCacheToTexture() )
cache->SetupCacheTexture( this );
//Render myself first
Render( skin );
if ( !Children.empty() )
{
//Now render my kids
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( pChild->Hidden() ) continue;
pChild->DoCacheRender( skin, pMaster );
}
}
if ( ShouldCacheToTexture() )
{
cache->FinishCacheTexture( this );
m_bCacheTextureDirty = false;
}
}
render->EndClip();
}
render->SetClipRegion( rOldRegion );
render->StartClip();
{
render->SetRenderOffset( pOldRenderOffset );
cache->DrawCachedControlTexture( this );
}
render->EndClip();
}
void Base::DoRender( Gwen::Skin::Base* skin )
{
// If this control has a different skin,
// then so does its children.
if ( m_Skin )
skin = m_Skin;
// Do think
Think();
Gwen::Renderer::Base* render = skin->GetRender();
if ( render->GetCTT() && ShouldCacheToTexture() )
{
DoCacheRender( skin, this );
return;
}
RenderRecursive( skin, GetBounds() );
}
void Base::RenderRecursive( Gwen::Skin::Base* skin, const Gwen::Rect& cliprect )
{
Gwen::Renderer::Base* render = skin->GetRender();
Gwen::Point pOldRenderOffset = render->GetRenderOffset();
render->AddRenderOffset( cliprect );
RenderUnder( skin );
Gwen::Rect rOldRegion = render->ClipRegion();
//
// If this control is clipping, change the clip rect to ourselves
// ( if not then we still clip using our parents clip rect )
//
if ( ShouldClip() )
{
render->AddClipRegion( cliprect );
if ( !render->ClipRegionVisible() )
{
render->SetRenderOffset( pOldRenderOffset );
render->SetClipRegion( rOldRegion );
return;
}
}
//
// Render this control and children controls
//
render->StartClip();
{
Render( skin );
if ( !Children.empty() )
{
//Now render my kids
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( pChild->Hidden() ) continue;
pChild->DoRender( skin );
}
}
}
render->EndClip();
//
// Render overlay/focus
//
{
render->SetClipRegion( rOldRegion );
render->StartClip();
{
RenderOver( skin );
RenderFocus( skin );
}
render->EndClip();
render->SetRenderOffset( pOldRenderOffset );
}
}
void Base::SetSkin( Skin::Base* skin, bool doChildren )
{
if ( m_Skin == skin ) return;
m_Skin = skin;
Invalidate();
Redraw();
OnSkinChanged( skin );
if ( doChildren )
{
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
(*it)->SetSkin( skin, true);
}
}
}
void Base::OnSkinChanged( Skin::Base* /*skin*/ )
{
//Do something
}
bool Base::OnMouseWheeled( int iDelta )
{
if ( m_ActualParent )
return m_ActualParent->OnMouseWheeled( iDelta );
return false;
}
void Base::OnMouseMoved( int /*x*/, int /*y*/, int /*deltaX*/, int /*deltaY*/ )
{
}
void Base::OnMouseEnter()
{
onHoverEnter.Call( this );
if ( GetToolTip() )
ToolTip::Enable( this );
else if ( GetParent() && GetParent()->GetToolTip() )
ToolTip::Enable( GetParent() );
Redraw();
}
void Base::OnMouseLeave()
{
onHoverLeave.Call( this );
if ( GetToolTip() )
ToolTip::Disable( this );
Redraw();
}
bool Base::IsHovered()
{
return Gwen::HoveredControl == this;
}
bool Base::ShouldDrawHover()
{
return Gwen::MouseFocus == this || Gwen::MouseFocus == NULL;
}
bool Base::HasFocus()
{
return Gwen::KeyboardFocus == this;
}
void Base::Focus()
{
if ( Gwen::KeyboardFocus == this ) return;
if ( Gwen::KeyboardFocus )
Gwen::KeyboardFocus->OnLostKeyboardFocus();
Gwen::KeyboardFocus = this;
OnKeyboardFocus();
Redraw();
}
void Base::Blur()
{
if ( Gwen::KeyboardFocus != this ) return;
Gwen::KeyboardFocus = NULL;
OnLostKeyboardFocus();
Redraw();
}
bool Base::IsOnTop()
{
if ( !GetParent() )
return false;
Base::List::iterator iter = GetParent()->Children.begin();
Base* pChild = *iter;
if ( pChild == this )
return true;
return false;
}
void Base::Touch()
{
if ( GetParent() )
GetParent()->OnChildTouched( this );
}
void Base::OnChildTouched( Controls::Base* /*pChild*/ )
{
Touch();
}
Base* Base::GetControlAt( int x, int y, bool bOnlyIfMouseEnabled )
{
if ( Hidden() )
return NULL;
if ( x < 0 || y < 0 || x >= Width() || y >= Height() )
return NULL;
Base::List::reverse_iterator iter;
for (iter = Children.rbegin(); iter != Children.rend(); ++iter)
{
Base* pChild = *iter;
Base* pFound = NULL;
pFound = pChild->GetControlAt( x - pChild->X(), y - pChild->Y(), bOnlyIfMouseEnabled );
if ( pFound ) return pFound;
}
if ( bOnlyIfMouseEnabled && !GetMouseInputEnabled() )
return NULL;
return this;
}
void Base::Layout( Skin::Base* skin )
{
if ( skin->GetRender()->GetCTT() && ShouldCacheToTexture() )
skin->GetRender()->GetCTT()->CreateControlCacheTexture( this );
}
void Base::RecurseLayout( Skin::Base* skin )
{
if ( m_Skin ) skin = m_Skin;
if ( Hidden() ) return;
if ( NeedsLayout() )
{
m_bNeedsLayout = false;
Layout( skin );
}
Gwen::Rect rBounds = GetRenderBounds();
// Adjust bounds for padding
rBounds.x += m_Padding.left;
rBounds.w -= m_Padding.left + m_Padding.right;
rBounds.y += m_Padding.top;
rBounds.h -= m_Padding.top + m_Padding.bottom;
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( pChild->Hidden() )
continue;
int iDock = pChild->GetDock();
if ( iDock & Pos::Fill )
continue;
if ( iDock & Pos::Top )
{
const Margin& margin = pChild->GetMargin();
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, pChild->Height() );
int iHeight = margin.top + margin.bottom + pChild->Height();
rBounds.y += iHeight;
rBounds.h -= iHeight;
}
if ( iDock & Pos::Left )
{
const Margin& margin = pChild->GetMargin();
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom );
int iWidth = margin.left + margin.right + pChild->Width();
rBounds.x += iWidth;
rBounds.w -= iWidth;
}
if ( iDock & Pos::Right )
{
// TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL
const Margin& margin = pChild->GetMargin();
pChild->SetBounds( (rBounds.x+rBounds.w)-pChild->Width()-margin.right, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom );
int iWidth = margin.left + margin.right + pChild->Width();
rBounds.w -= iWidth;
}
if ( iDock & Pos::Bottom )
{
// TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL
const Margin& margin = pChild->GetMargin();
pChild->SetBounds( rBounds.x + margin.left, (rBounds.y+rBounds.h)-pChild->Height()-margin.bottom, rBounds.w - margin.left - margin.right, pChild->Height() );
rBounds.h -= pChild->Height() + margin.bottom + margin.top;
}
pChild->RecurseLayout( skin );
}
m_InnerBounds = rBounds;
//
// Fill uses the left over space, so do that now.
//
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
int iDock = pChild->GetDock();
if ( !(iDock & Pos::Fill) )
continue;
const Margin& margin = pChild->GetMargin();
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, rBounds.h - margin.top - margin.bottom );
pChild->RecurseLayout( skin );
}
PostLayout( skin );
if ( IsTabable() )
{
if ( !GetCanvas()->FirstTab ) GetCanvas()->FirstTab = this;
if ( !GetCanvas()->NextTab ) GetCanvas()->NextTab = this;
}
if ( Gwen::KeyboardFocus == this )
{
GetCanvas()->NextTab = NULL;
}
}
bool Base::IsChild( Controls::Base* pChild )
{
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
if ( pChild == (*iter) ) return true;
}
return false;
}
Gwen::Point Base::LocalPosToCanvas( const Gwen::Point& pnt )
{
if ( m_Parent )
{
int x = pnt.x + X();
int y = pnt.y + Y();
// If our parent has an innerpanel and we're a child of it
// add its offset onto us.
//
if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) )
{
x += m_Parent->m_InnerPanel->X();
y += m_Parent->m_InnerPanel->Y();
}
return m_Parent->LocalPosToCanvas( Gwen::Point( x, y ) );
}
return pnt;
}
Gwen::Point Base::CanvasPosToLocal( const Gwen::Point& pnt )
{
if ( m_Parent )
{
int x = pnt.x - X();
int y = pnt.y - Y();
// If our parent has an innerpanel and we're a child of it
// add its offset onto us.
//
if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) )
{
x -= m_Parent->m_InnerPanel->X();
y -= m_Parent->m_InnerPanel->Y();
}
return m_Parent->CanvasPosToLocal( Gwen::Point( x, y ) );
}
return pnt;
}
bool Base::IsMenuComponent()
{
if ( !m_Parent ) return false;
return m_Parent->IsMenuComponent();
}
void Base::CloseMenus()
{
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
(*it)->CloseMenus();
}
}
void Base::UpdateRenderBounds()
{
m_RenderBounds.x = 0;
m_RenderBounds.y = 0;
m_RenderBounds.w = m_Bounds.w;
m_RenderBounds.h = m_Bounds.h;
}
void Base::UpdateCursor()
{
Platform::SetCursor( m_Cursor );
}
DragAndDrop::Package* Base::DragAndDrop_GetPackage( int /*x*/, int /*y*/ )
{
return m_DragAndDrop_Package;
}
bool Base::DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ )
{
DragAndDrop::SourceControl->SetParent( this );
return true;
}
bool Base::DragAndDrop_Draggable()
{
if ( !m_DragAndDrop_Package ) return false;
return m_DragAndDrop_Package->draggable;
}
void Base::DragAndDrop_SetPackage( bool bDraggable, const String& strName, void* pUserData )
{
if ( !m_DragAndDrop_Package )
{
m_DragAndDrop_Package = new Gwen::DragAndDrop::Package();
}
m_DragAndDrop_Package->draggable = bDraggable;
m_DragAndDrop_Package->name = strName;
m_DragAndDrop_Package->userdata = pUserData;
}
void Base::DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
{
pPackage->holdoffset = CanvasPosToLocal( Gwen::Point( x, y ) );
pPackage->drawcontrol = this;
}
bool Base::SizeToChildren( bool w, bool h )
{
Gwen::Point size = ChildrenSize();
size.y += GetPadding().bottom;
size.x += GetPadding().right;
return SetSize( w ? size.x : Width(), h ? size.y : Height() );
}
Gwen::Point Base::ChildrenSize()
{
Gwen::Point size;
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( pChild->Hidden() ) continue;
if ( !pChild->ShouldIncludeInSize() ) continue;
size.x = GwenUtil_Max( size.x, pChild->Right() );
size.y = GwenUtil_Max( size.y, pChild->Bottom() );
}
return size;
}
void Base::SetPadding( const Padding& padding )
{
if ( m_Padding.left == padding.left &&
m_Padding.top == padding.top &&
m_Padding.right == padding.right &&
m_Padding.bottom == padding.bottom )
return;
m_Padding = padding;
Invalidate();
InvalidateParent();
}
void Base::SetMargin( const Margin& margin )
{
if ( m_Margin.top == margin.top &&
m_Margin.left == margin.left &&
m_Margin.bottom == margin.bottom &&
m_Margin.right == margin.right )
return;
m_Margin = margin;
Invalidate();
InvalidateParent();
}
bool Base::HandleAccelerator( Gwen::String& accelerator )
{
if ( Gwen::KeyboardFocus == this || !AccelOnlyFocus() )
{
AccelMap::iterator iter = m_Accelerators.find( accelerator );
if ( iter != m_Accelerators.end() )
{
iter->second->Call( this );
return true;
}
}
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
{
if ( (*it)->HandleAccelerator( accelerator ) )
return true;
}
return false;
}
bool Base::OnKeyPress( int iKey, bool bPress )
{
bool bHandled = false;
switch ( iKey )
{
case Key::Tab: bHandled = OnKeyTab( bPress ); break;
case Key::Space: bHandled = OnKeySpace( bPress ); break;
case Key::Home: bHandled = OnKeyHome( bPress ); break;
case Key::End: bHandled = OnKeyEnd( bPress ); break;
case Key::Return: bHandled = OnKeyReturn( bPress ); break;
case Key::Backspace: bHandled = OnKeyBackspace( bPress ); break;
case Key::Delete: bHandled = OnKeyDelete( bPress ); break;
case Key::Right: bHandled = OnKeyRight( bPress ); break;
case Key::Left: bHandled = OnKeyLeft( bPress ); break;
case Key::Up: bHandled = OnKeyUp( bPress ); break;
case Key::Down: bHandled = OnKeyDown( bPress ); break;
case Key::Escape: bHandled = OnKeyEscape( bPress ); break;
default: break;
}
if ( !bHandled && GetParent() )
GetParent()->OnKeyPress( iKey, bPress );
return bHandled;
}
bool Base::OnKeyRelease( int iKey )
{
return OnKeyPress( iKey, false );
}
bool Base::OnKeyTab( bool bDown )
{
if ( !bDown ) return true;
if ( GetCanvas()->NextTab )
{
GetCanvas()->NextTab->Focus();
Redraw();
}
return true;
}
void Base::RenderFocus( Gwen::Skin::Base* skin )
{
if ( Gwen::KeyboardFocus != this ) return;
if ( !IsTabable() ) return;
skin->DrawKeyboardHighlight( this, GetRenderBounds(), 3 );
}
void Base::SetToolTip( const TextObject& strText )
{
Label* tooltip = new Label( this );
tooltip->SetText( strText );
tooltip->SetTextColorOverride( GetSkin()->Colors.TooltipText );
tooltip->SetPadding( Padding( 5, 3, 5, 3) );
tooltip->SizeToContents();
SetToolTip( tooltip );
}
int Base::GetNamedChildren( Gwen::ControlList& list, const Gwen::String& strName, bool bDeep )
{
int iFound = 0;
Base::List::iterator iter;
for ( iter = Children.begin(); iter != Children.end(); ++iter )
{
Base* pChild = *iter;
if ( !pChild->GetName().empty() && pChild->GetName() == strName )
{
list.Add( pChild );
iFound++;
}
if ( !bDeep ) continue;
iFound += pChild->GetNamedChildren( list, strName, bDeep );
}
return iFound;
}
Gwen::ControlList Base::GetNamedChildren( const Gwen::String& strName, bool bDeep )
{
Gwen::ControlList list;
GetNamedChildren( list, strName, bDeep );
return list;
}
#ifndef GWEN_NO_ANIMATION
void Base::Anim_WidthIn( float fLength, float fDelay, float fEase )
{
Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( 0, Width(), fLength, false, fDelay, fEase ) );
SetWidth( 0 );
}
void Base::Anim_HeightIn( float fLength, float fDelay, float fEase )
{
Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( 0, Height(), fLength, false, fDelay, fEase ) );
SetHeight( 0 );
}
void Base::Anim_WidthOut( float fLength, bool bHide, float fDelay, float fEase )
{
Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( Width(), 0, fLength, bHide, fDelay, fEase ) );
}
void Base::Anim_HeightOut( float fLength, bool bHide, float fDelay, float fEase )
{
Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( Height(), 0, fLength, bHide, fDelay, fEase ) );
}
#endif