current versions of all of my basic framework sources, build configurations/scripts, and supporting assets
1193 lines
24 KiB
C++
1193 lines
24 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "gwen_base.h"
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#include "gwen_label.h"
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#include "../gwen.h"
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#include "../gwen_baserender.h"
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#include "../gwen_skin.h"
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#include "../gwen_platform.h"
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#include "../gwen_draganddrop.h"
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#include "../gwen_tooltip.h"
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#include "../gwen_utility.h"
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#include <stl/list.h>
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#ifndef GWEN_NO_ANIMATION
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#include "../gwen_anim.h"
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#endif
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using namespace Gwen;
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using namespace Controls;
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Base::Base( Base* pParent, const Gwen::String& Name )
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{
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m_Parent = NULL;
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m_ActualParent = NULL;
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m_InnerPanel = NULL;
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m_Skin = NULL;
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SetName( Name );
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SetParent( pParent );
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m_bHidden = false;
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m_Bounds = Gwen::Rect(0,0,10,10);
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m_Padding = Padding( 0, 0, 0, 0 );
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m_Margin = Margin( 0, 0, 0, 0 );
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m_iDock = 0;
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m_DragAndDrop_Package = NULL;
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RestrictToParent( false );
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SetMouseInputEnabled( true );
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SetKeyboardInputEnabled( false );
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Invalidate();
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SetCursor( Gwen::CursorType::Normal );
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SetToolTip( NULL );
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SetTabable( false );
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SetShouldDrawBackground( true );
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m_bDisabled = false;
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m_bCacheTextureDirty = true;
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m_bCacheToTexture = false;
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m_bIncludeInSize = true;
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}
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Base::~Base()
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{
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{
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Canvas* canvas = GetCanvas();
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if ( canvas )
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canvas->PreDeleteControl( this );
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}
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Base::List::iterator iter = Children.begin();
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while ( iter != Children.end() )
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{
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Base* pChild = *iter;
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iter = Children.erase( iter );
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delete pChild;
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}
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for ( AccelMap::iterator accelIt = m_Accelerators.begin(); accelIt != m_Accelerators.end(); ++accelIt )
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{
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delete accelIt->second;
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}
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m_Accelerators.clear();
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SetParent( NULL );
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if ( Gwen::HoveredControl == this ) Gwen::HoveredControl = NULL;
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if ( Gwen::KeyboardFocus == this ) Gwen::KeyboardFocus = NULL;
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if ( Gwen::MouseFocus == this ) Gwen::MouseFocus = NULL;
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DragAndDrop::ControlDeleted( this );
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ToolTip::ControlDeleted( this );
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#ifndef GWEN_NO_ANIMATION
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Anim::Cancel( this );
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#endif
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if ( m_DragAndDrop_Package )
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{
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delete m_DragAndDrop_Package;
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m_DragAndDrop_Package = NULL;
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}
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}
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void Base::Invalidate()
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{
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m_bNeedsLayout = true;
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m_bCacheTextureDirty = true;
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}
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void Base::DelayedDelete()
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{
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Canvas* canvas = GetCanvas();
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canvas->AddDelayedDelete( this );
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}
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Canvas* Base::GetCanvas()
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{
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Base* pCanvas = m_Parent;
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if ( !pCanvas ) return NULL;
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return pCanvas->GetCanvas();
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}
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void Base::SetParent(Base* pParent)
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{
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if ( m_Parent == pParent ) return;
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if ( m_Parent )
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{
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m_Parent->RemoveChild( this );
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}
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m_Parent = pParent;
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m_ActualParent = NULL;
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if ( m_Parent )
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{
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m_Parent->AddChild( this );
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}
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}
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void Base::Dock( int iDock )
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{
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if ( m_iDock == iDock ) return;
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m_iDock = iDock;
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Invalidate();
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InvalidateParent();
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}
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int Base::GetDock()
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{
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return m_iDock;
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}
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bool Base::Hidden() const
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{
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return m_bHidden;
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}
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bool Base::Visible() const
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{
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if ( Hidden() ) return false;
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if ( GetParent() )
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{
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return GetParent()->Visible();
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}
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return true;
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}
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void Base::InvalidateChildren( bool bRecursive )
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{
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for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
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{
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(*it)->Invalidate();
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if ( bRecursive )
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(*it)->InvalidateChildren( bRecursive );
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}
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if ( m_InnerPanel )
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{
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for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
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{
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(*it)->Invalidate();
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if ( bRecursive )
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(*it)->InvalidateChildren( bRecursive );
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}
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}
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}
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void Base::Position( int pos, int xpadding, int ypadding )
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{
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const Rect& bounds = GetParent()->GetInnerBounds();
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const Margin& margin = GetMargin();
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int x = X();
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int y = Y();
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if ( pos & Pos::Left ) x = bounds.x + xpadding + margin.left;
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if ( pos & Pos::Right ) x = bounds.x + ( bounds.w - Width() - xpadding - margin.right );
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if ( pos & Pos::CenterH ) x = bounds.x + ( bounds.w - Width() ) * 0.5;
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if ( pos & Pos::Top ) y = bounds.y + ypadding;
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if ( pos & Pos::Bottom ) y = bounds.y + ( bounds.h - Height() - ypadding );
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if ( pos & Pos::CenterV ) y = bounds.y + ( bounds.h - Height() ) * 0.5;
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SetPos( x, y );
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}
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void Base::SendToBack()
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{
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if ( !m_ActualParent ) return;
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if ( m_ActualParent->Children.front() == this ) return;
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m_ActualParent->Children.remove( this );
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m_ActualParent->Children.push_front( this );
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InvalidateParent();
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}
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void Base::BringToFront()
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{
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if ( !m_ActualParent ) return;
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if ( m_ActualParent->Children.back() == this ) return;
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m_ActualParent->Children.remove( this );
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m_ActualParent->Children.push_back( this );
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InvalidateParent();
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Redraw();
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}
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Controls::Base* Base::FindChildByName( const Gwen::String& name, bool bRecursive )
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{
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Base::List::iterator iter;
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for (iter = Children.begin(); iter != Children.end(); ++iter)
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{
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Base* pChild = *iter;
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if ( !pChild->GetName().empty() && pChild->GetName() == name )
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return pChild;
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if ( bRecursive )
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{
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Controls::Base* pSubChild = pChild->FindChildByName( name, true );
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if ( pSubChild )
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return pSubChild;
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}
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}
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return NULL;
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}
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void Base::BringNextToControl( Controls::Base* pChild, bool bBehind )
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{
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if ( !m_ActualParent ) return;
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m_ActualParent->Children.remove( this );
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Base::List::iterator it = stl::find( m_ActualParent->Children.begin(), m_ActualParent->Children.end(), pChild );
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if ( it == m_ActualParent->Children.end() )
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return BringToFront();
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if ( bBehind )
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{
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++it;
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if ( it == m_ActualParent->Children.end() )
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return BringToFront();
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}
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m_ActualParent->Children.insert( it, this );
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InvalidateParent();
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}
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void Base::AddChild(Base* pChild)
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{
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if ( m_InnerPanel )
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{
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m_InnerPanel->AddChild( pChild );
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return;
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}
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Children.push_back( pChild );
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OnChildAdded(pChild);
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pChild->m_ActualParent = this;
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}
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void Base::RemoveChild(Base* pChild)
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{
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// If we removed our innerpanel
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// remove our pointer to it
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if ( m_InnerPanel == pChild )
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{
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m_InnerPanel = NULL;
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}
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if ( m_InnerPanel )
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{
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m_InnerPanel->RemoveChild( pChild );
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}
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Children.remove( pChild );
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OnChildRemoved(pChild);
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}
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void Base::RemoveAllChildren()
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{
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while ( Children.size() > 0 )
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{
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RemoveChild( *Children.begin() );
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}
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}
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unsigned int Base::NumChildren()
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{
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// Include m_InnerPanel's children here?
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return Children.size();
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}
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Controls::Base* Base::GetChild( unsigned int i )
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{
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if ( i >= NumChildren() ) return NULL;
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for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter )
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{
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if ( i == 0 )
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return *iter;
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i--;
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}
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// Should never happen.
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return NULL;
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}
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void Base::OnChildAdded(Base* /*pChild*/)
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{
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Invalidate();
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}
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void Base::OnChildRemoved(Base* /*pChild*/)
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{
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Invalidate();
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}
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Skin::Base* Base::GetSkin( void )
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{
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if ( m_Skin ) return m_Skin;
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if ( m_Parent ) return m_Parent->GetSkin();
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Debug::AssertCheck( 0, "Base::GetSkin Returning NULL!\n" );
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return NULL;
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}
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void Base::MoveBy( int x, int y )
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{
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MoveTo( X() + x, Y() + y );
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}
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void Base::MoveTo( int x, int y )
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{
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if ( m_bRestrictToParent && GetParent() )
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{
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Base* pParent = GetParent();
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if ( x - GetPadding().left < pParent->GetMargin().left ) x = pParent->GetMargin().left + GetPadding().left;
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if ( y - GetPadding().top < pParent->GetMargin().top ) y = pParent->GetMargin().top + GetPadding().top;
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if ( x + Width() + GetPadding().right > pParent->Width() - pParent->GetMargin().right ) x = pParent->Width() - pParent->GetMargin().right - Width() - GetPadding().right;
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if ( y + Height() + GetPadding().bottom > pParent->Height() - pParent->GetMargin().bottom ) y = pParent->Height() - pParent->GetMargin().bottom - Height() - GetPadding().bottom;
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}
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SetBounds(x, y, Width(), Height());
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}
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void Base::SetPos( int x, int y )
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{
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SetBounds( x, y, Width(), Height() );
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}
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void Base::SetPosInParentBounds( int x, int y )
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{
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Base* pParent = GetParent();
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if (pParent == NULL)
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return;
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x = pParent->GetPadding().left + x;
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y = pParent->GetPadding().top + y;
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SetBounds(x, y, Width(), Height());
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}
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bool Base::SetSize( int w, int h )
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{
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return SetBounds( X(), Y(), w, h );
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}
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bool Base::SetSize( const Point& p )
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{
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return SetSize( p.x, p.y );
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}
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bool Base::SetBounds( const Gwen::Rect& bounds )
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{
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return SetBounds( bounds.x, bounds.y, bounds.w, bounds.h );
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}
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bool Base::SetBounds( int x, int y, int w, int h )
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{
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if ( m_Bounds.x == x &&
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m_Bounds.y == y &&
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m_Bounds.w == w &&
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m_Bounds.h == h )
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return false;
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Gwen::Rect oldBounds = GetBounds();
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m_Bounds.x = x;
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m_Bounds.y = y;
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m_Bounds.w = w;
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m_Bounds.h = h;
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OnBoundsChanged( oldBounds );
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return true;
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}
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void Base::OnBoundsChanged(Gwen::Rect oldBounds)
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{
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//Anything that needs to update on size changes
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//Iterate my children and tell them I've changed
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//
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if ( GetParent() )
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GetParent()->OnChildBoundsChanged( oldBounds, this );
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if ( m_Bounds.w != oldBounds.w || m_Bounds.h != oldBounds.h )
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{
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Invalidate();
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}
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Redraw();
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UpdateRenderBounds();
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}
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void Base::OnScaleChanged()
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{
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for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter )
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{
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(*iter)->OnScaleChanged();
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}
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}
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void Base::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
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{
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}
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void Base::Render( Gwen::Skin::Base* /*skin*/ )
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{
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}
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void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster )
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{
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Gwen::Renderer::Base* render = skin->GetRender();
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Gwen::Renderer::ICacheToTexture* cache = render->GetCTT();
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if ( !cache ) return;
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Gwen::Point pOldRenderOffset = render->GetRenderOffset();
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Gwen::Rect rOldRegion = render->ClipRegion();
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if ( this != pMaster )
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{
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render->AddRenderOffset( GetBounds() );
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render->AddClipRegion( GetBounds() );
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}
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else
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{
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render->SetRenderOffset( Gwen::Point( 0, 0 ) );
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render->SetClipRegion( GetBounds() );
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}
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if ( m_bCacheTextureDirty && render->ClipRegionVisible() )
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{
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render->StartClip();
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{
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if ( ShouldCacheToTexture() )
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cache->SetupCacheTexture( this );
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//Render myself first
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Render( skin );
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if ( !Children.empty() )
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{
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//Now render my kids
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for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
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{
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Base* pChild = *iter;
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if ( pChild->Hidden() ) continue;
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pChild->DoCacheRender( skin, pMaster );
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}
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}
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if ( ShouldCacheToTexture() )
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{
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cache->FinishCacheTexture( this );
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m_bCacheTextureDirty = false;
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}
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}
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render->EndClip();
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}
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render->SetClipRegion( rOldRegion );
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render->StartClip();
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{
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render->SetRenderOffset( pOldRenderOffset );
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cache->DrawCachedControlTexture( this );
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}
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render->EndClip();
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}
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void Base::DoRender( Gwen::Skin::Base* skin )
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{
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// If this control has a different skin,
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// then so does its children.
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if ( m_Skin )
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skin = m_Skin;
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// Do think
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Think();
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Gwen::Renderer::Base* render = skin->GetRender();
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if ( render->GetCTT() && ShouldCacheToTexture() )
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{
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DoCacheRender( skin, this );
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return;
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}
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RenderRecursive( skin, GetBounds() );
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}
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void Base::RenderRecursive( Gwen::Skin::Base* skin, const Gwen::Rect& cliprect )
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{
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Gwen::Renderer::Base* render = skin->GetRender();
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Gwen::Point pOldRenderOffset = render->GetRenderOffset();
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render->AddRenderOffset( cliprect );
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RenderUnder( skin );
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Gwen::Rect rOldRegion = render->ClipRegion();
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//
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// If this control is clipping, change the clip rect to ourselves
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// ( if not then we still clip using our parents clip rect )
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//
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if ( ShouldClip() )
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{
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render->AddClipRegion( cliprect );
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if ( !render->ClipRegionVisible() )
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{
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render->SetRenderOffset( pOldRenderOffset );
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render->SetClipRegion( rOldRegion );
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return;
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}
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}
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//
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// Render this control and children controls
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//
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render->StartClip();
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{
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Render( skin );
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if ( !Children.empty() )
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{
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//Now render my kids
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for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
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{
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Base* pChild = *iter;
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if ( pChild->Hidden() ) continue;
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pChild->DoRender( skin );
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}
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}
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}
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render->EndClip();
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//
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// Render overlay/focus
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//
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{
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render->SetClipRegion( rOldRegion );
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render->StartClip();
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{
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RenderOver( skin );
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RenderFocus( skin );
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}
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render->EndClip();
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render->SetRenderOffset( pOldRenderOffset );
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}
|
|
|
|
}
|
|
|
|
void Base::SetSkin( Skin::Base* skin, bool doChildren )
|
|
{
|
|
if ( m_Skin == skin ) return;
|
|
|
|
m_Skin = skin;
|
|
Invalidate();
|
|
Redraw();
|
|
OnSkinChanged( skin );
|
|
|
|
if ( doChildren )
|
|
{
|
|
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
|
|
{
|
|
(*it)->SetSkin( skin, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Base::OnSkinChanged( Skin::Base* /*skin*/ )
|
|
{
|
|
//Do something
|
|
}
|
|
|
|
bool Base::OnMouseWheeled( int iDelta )
|
|
{
|
|
if ( m_ActualParent )
|
|
return m_ActualParent->OnMouseWheeled( iDelta );
|
|
|
|
return false;
|
|
}
|
|
|
|
void Base::OnMouseMoved( int /*x*/, int /*y*/, int /*deltaX*/, int /*deltaY*/ )
|
|
{
|
|
}
|
|
|
|
void Base::OnMouseEnter()
|
|
{
|
|
onHoverEnter.Call( this );
|
|
|
|
if ( GetToolTip() )
|
|
ToolTip::Enable( this );
|
|
else if ( GetParent() && GetParent()->GetToolTip() )
|
|
ToolTip::Enable( GetParent() );
|
|
|
|
Redraw();
|
|
}
|
|
|
|
void Base::OnMouseLeave()
|
|
{
|
|
onHoverLeave.Call( this );
|
|
|
|
if ( GetToolTip() )
|
|
ToolTip::Disable( this );
|
|
|
|
Redraw();
|
|
}
|
|
|
|
|
|
bool Base::IsHovered()
|
|
{
|
|
return Gwen::HoveredControl == this;
|
|
}
|
|
|
|
bool Base::ShouldDrawHover()
|
|
{
|
|
return Gwen::MouseFocus == this || Gwen::MouseFocus == NULL;
|
|
}
|
|
|
|
bool Base::HasFocus()
|
|
{
|
|
return Gwen::KeyboardFocus == this;
|
|
}
|
|
|
|
void Base::Focus()
|
|
{
|
|
if ( Gwen::KeyboardFocus == this ) return;
|
|
|
|
if ( Gwen::KeyboardFocus )
|
|
Gwen::KeyboardFocus->OnLostKeyboardFocus();
|
|
|
|
Gwen::KeyboardFocus = this;
|
|
|
|
OnKeyboardFocus();
|
|
Redraw();
|
|
}
|
|
|
|
void Base::Blur()
|
|
{
|
|
if ( Gwen::KeyboardFocus != this ) return;
|
|
|
|
Gwen::KeyboardFocus = NULL;
|
|
OnLostKeyboardFocus();
|
|
|
|
Redraw();
|
|
}
|
|
|
|
bool Base::IsOnTop()
|
|
{
|
|
if ( !GetParent() )
|
|
return false;
|
|
|
|
Base::List::iterator iter = GetParent()->Children.begin();
|
|
Base* pChild = *iter;
|
|
|
|
if ( pChild == this )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void Base::Touch()
|
|
{
|
|
if ( GetParent() )
|
|
GetParent()->OnChildTouched( this );
|
|
}
|
|
|
|
void Base::OnChildTouched( Controls::Base* /*pChild*/ )
|
|
{
|
|
Touch();
|
|
}
|
|
|
|
Base* Base::GetControlAt( int x, int y, bool bOnlyIfMouseEnabled )
|
|
{
|
|
if ( Hidden() )
|
|
return NULL;
|
|
|
|
if ( x < 0 || y < 0 || x >= Width() || y >= Height() )
|
|
return NULL;
|
|
|
|
Base::List::reverse_iterator iter;
|
|
for (iter = Children.rbegin(); iter != Children.rend(); ++iter)
|
|
{
|
|
Base* pChild = *iter;
|
|
Base* pFound = NULL;
|
|
pFound = pChild->GetControlAt( x - pChild->X(), y - pChild->Y(), bOnlyIfMouseEnabled );
|
|
if ( pFound ) return pFound;
|
|
}
|
|
|
|
if ( bOnlyIfMouseEnabled && !GetMouseInputEnabled() )
|
|
return NULL;
|
|
|
|
return this;
|
|
}
|
|
|
|
|
|
void Base::Layout( Skin::Base* skin )
|
|
{
|
|
if ( skin->GetRender()->GetCTT() && ShouldCacheToTexture() )
|
|
skin->GetRender()->GetCTT()->CreateControlCacheTexture( this );
|
|
}
|
|
|
|
void Base::RecurseLayout( Skin::Base* skin )
|
|
{
|
|
if ( m_Skin ) skin = m_Skin;
|
|
if ( Hidden() ) return;
|
|
|
|
if ( NeedsLayout() )
|
|
{
|
|
m_bNeedsLayout = false;
|
|
Layout( skin );
|
|
}
|
|
|
|
Gwen::Rect rBounds = GetRenderBounds();
|
|
|
|
// Adjust bounds for padding
|
|
rBounds.x += m_Padding.left;
|
|
rBounds.w -= m_Padding.left + m_Padding.right;
|
|
rBounds.y += m_Padding.top;
|
|
rBounds.h -= m_Padding.top + m_Padding.bottom;
|
|
|
|
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
|
|
{
|
|
Base* pChild = *iter;
|
|
|
|
if ( pChild->Hidden() )
|
|
continue;
|
|
|
|
int iDock = pChild->GetDock();
|
|
|
|
if ( iDock & Pos::Fill )
|
|
continue;
|
|
|
|
|
|
if ( iDock & Pos::Top )
|
|
{
|
|
const Margin& margin = pChild->GetMargin();
|
|
|
|
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, pChild->Height() );
|
|
|
|
int iHeight = margin.top + margin.bottom + pChild->Height();
|
|
rBounds.y += iHeight;
|
|
rBounds.h -= iHeight;
|
|
}
|
|
|
|
if ( iDock & Pos::Left )
|
|
{
|
|
const Margin& margin = pChild->GetMargin();
|
|
|
|
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom );
|
|
|
|
int iWidth = margin.left + margin.right + pChild->Width();
|
|
rBounds.x += iWidth;
|
|
rBounds.w -= iWidth;
|
|
}
|
|
|
|
if ( iDock & Pos::Right )
|
|
{
|
|
// TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL
|
|
const Margin& margin = pChild->GetMargin();
|
|
|
|
pChild->SetBounds( (rBounds.x+rBounds.w)-pChild->Width()-margin.right, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom );
|
|
|
|
int iWidth = margin.left + margin.right + pChild->Width();
|
|
rBounds.w -= iWidth;
|
|
}
|
|
|
|
if ( iDock & Pos::Bottom )
|
|
{
|
|
// TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL
|
|
const Margin& margin = pChild->GetMargin();
|
|
|
|
pChild->SetBounds( rBounds.x + margin.left, (rBounds.y+rBounds.h)-pChild->Height()-margin.bottom, rBounds.w - margin.left - margin.right, pChild->Height() );
|
|
rBounds.h -= pChild->Height() + margin.bottom + margin.top;
|
|
}
|
|
|
|
pChild->RecurseLayout( skin );
|
|
}
|
|
|
|
m_InnerBounds = rBounds;
|
|
|
|
//
|
|
// Fill uses the left over space, so do that now.
|
|
//
|
|
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
|
|
{
|
|
Base* pChild = *iter;
|
|
int iDock = pChild->GetDock();
|
|
|
|
if ( !(iDock & Pos::Fill) )
|
|
continue;
|
|
|
|
const Margin& margin = pChild->GetMargin();
|
|
|
|
pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, rBounds.h - margin.top - margin.bottom );
|
|
pChild->RecurseLayout( skin );
|
|
}
|
|
|
|
|
|
|
|
PostLayout( skin );
|
|
|
|
|
|
|
|
if ( IsTabable() )
|
|
{
|
|
if ( !GetCanvas()->FirstTab ) GetCanvas()->FirstTab = this;
|
|
if ( !GetCanvas()->NextTab ) GetCanvas()->NextTab = this;
|
|
}
|
|
|
|
if ( Gwen::KeyboardFocus == this )
|
|
{
|
|
GetCanvas()->NextTab = NULL;
|
|
}
|
|
}
|
|
|
|
bool Base::IsChild( Controls::Base* pChild )
|
|
{
|
|
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
|
|
{
|
|
if ( pChild == (*iter) ) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Gwen::Point Base::LocalPosToCanvas( const Gwen::Point& pnt )
|
|
{
|
|
if ( m_Parent )
|
|
{
|
|
int x = pnt.x + X();
|
|
int y = pnt.y + Y();
|
|
|
|
// If our parent has an innerpanel and we're a child of it
|
|
// add its offset onto us.
|
|
//
|
|
if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) )
|
|
{
|
|
x += m_Parent->m_InnerPanel->X();
|
|
y += m_Parent->m_InnerPanel->Y();
|
|
}
|
|
|
|
return m_Parent->LocalPosToCanvas( Gwen::Point( x, y ) );
|
|
}
|
|
|
|
return pnt;
|
|
}
|
|
|
|
Gwen::Point Base::CanvasPosToLocal( const Gwen::Point& pnt )
|
|
{
|
|
if ( m_Parent )
|
|
{
|
|
int x = pnt.x - X();
|
|
int y = pnt.y - Y();
|
|
|
|
// If our parent has an innerpanel and we're a child of it
|
|
// add its offset onto us.
|
|
//
|
|
if ( m_Parent->m_InnerPanel && m_Parent->m_InnerPanel->IsChild( this ) )
|
|
{
|
|
x -= m_Parent->m_InnerPanel->X();
|
|
y -= m_Parent->m_InnerPanel->Y();
|
|
}
|
|
|
|
|
|
return m_Parent->CanvasPosToLocal( Gwen::Point( x, y ) );
|
|
}
|
|
|
|
return pnt;
|
|
}
|
|
|
|
bool Base::IsMenuComponent()
|
|
{
|
|
if ( !m_Parent ) return false;
|
|
return m_Parent->IsMenuComponent();
|
|
}
|
|
|
|
void Base::CloseMenus()
|
|
{
|
|
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
|
|
{
|
|
(*it)->CloseMenus();
|
|
}
|
|
}
|
|
|
|
void Base::UpdateRenderBounds()
|
|
{
|
|
m_RenderBounds.x = 0;
|
|
m_RenderBounds.y = 0;
|
|
|
|
m_RenderBounds.w = m_Bounds.w;
|
|
m_RenderBounds.h = m_Bounds.h;
|
|
}
|
|
|
|
void Base::UpdateCursor()
|
|
{
|
|
Platform::SetCursor( m_Cursor );
|
|
}
|
|
|
|
DragAndDrop::Package* Base::DragAndDrop_GetPackage( int /*x*/, int /*y*/ )
|
|
{
|
|
return m_DragAndDrop_Package;
|
|
}
|
|
|
|
bool Base::DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ )
|
|
{
|
|
DragAndDrop::SourceControl->SetParent( this );
|
|
return true;
|
|
}
|
|
|
|
bool Base::DragAndDrop_Draggable()
|
|
{
|
|
if ( !m_DragAndDrop_Package ) return false;
|
|
|
|
return m_DragAndDrop_Package->draggable;
|
|
}
|
|
|
|
void Base::DragAndDrop_SetPackage( bool bDraggable, const String& strName, void* pUserData )
|
|
{
|
|
if ( !m_DragAndDrop_Package )
|
|
{
|
|
m_DragAndDrop_Package = new Gwen::DragAndDrop::Package();
|
|
}
|
|
|
|
m_DragAndDrop_Package->draggable = bDraggable;
|
|
m_DragAndDrop_Package->name = strName;
|
|
m_DragAndDrop_Package->userdata = pUserData;
|
|
}
|
|
|
|
void Base::DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
|
|
{
|
|
pPackage->holdoffset = CanvasPosToLocal( Gwen::Point( x, y ) );
|
|
pPackage->drawcontrol = this;
|
|
}
|
|
|
|
bool Base::SizeToChildren( bool w, bool h )
|
|
{
|
|
Gwen::Point size = ChildrenSize();
|
|
|
|
size.y += GetPadding().bottom;
|
|
size.x += GetPadding().right;
|
|
|
|
return SetSize( w ? size.x : Width(), h ? size.y : Height() );
|
|
}
|
|
|
|
Gwen::Point Base::ChildrenSize()
|
|
{
|
|
Gwen::Point size;
|
|
|
|
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
|
|
{
|
|
Base* pChild = *iter;
|
|
if ( pChild->Hidden() ) continue;
|
|
if ( !pChild->ShouldIncludeInSize() ) continue;
|
|
|
|
size.x = GwenUtil_Max( size.x, pChild->Right() );
|
|
size.y = GwenUtil_Max( size.y, pChild->Bottom() );
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void Base::SetPadding( const Padding& padding )
|
|
{
|
|
if ( m_Padding.left == padding.left &&
|
|
m_Padding.top == padding.top &&
|
|
m_Padding.right == padding.right &&
|
|
m_Padding.bottom == padding.bottom )
|
|
return;
|
|
|
|
m_Padding = padding;
|
|
Invalidate();
|
|
InvalidateParent();
|
|
}
|
|
|
|
void Base::SetMargin( const Margin& margin )
|
|
{
|
|
if ( m_Margin.top == margin.top &&
|
|
m_Margin.left == margin.left &&
|
|
m_Margin.bottom == margin.bottom &&
|
|
m_Margin.right == margin.right )
|
|
return;
|
|
|
|
m_Margin = margin;
|
|
Invalidate();
|
|
InvalidateParent();
|
|
}
|
|
|
|
bool Base::HandleAccelerator( Gwen::String& accelerator )
|
|
{
|
|
if ( Gwen::KeyboardFocus == this || !AccelOnlyFocus() )
|
|
{
|
|
AccelMap::iterator iter = m_Accelerators.find( accelerator );
|
|
if ( iter != m_Accelerators.end() )
|
|
{
|
|
iter->second->Call( this );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for ( Base::List::iterator it = Children.begin(); it != Children.end(); ++it )
|
|
{
|
|
if ( (*it)->HandleAccelerator( accelerator ) )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Base::OnKeyPress( int iKey, bool bPress )
|
|
{
|
|
bool bHandled = false;
|
|
switch ( iKey )
|
|
{
|
|
case Key::Tab: bHandled = OnKeyTab( bPress ); break;
|
|
case Key::Space: bHandled = OnKeySpace( bPress ); break;
|
|
case Key::Home: bHandled = OnKeyHome( bPress ); break;
|
|
case Key::End: bHandled = OnKeyEnd( bPress ); break;
|
|
case Key::Return: bHandled = OnKeyReturn( bPress ); break;
|
|
case Key::Backspace: bHandled = OnKeyBackspace( bPress ); break;
|
|
case Key::Delete: bHandled = OnKeyDelete( bPress ); break;
|
|
case Key::Right: bHandled = OnKeyRight( bPress ); break;
|
|
case Key::Left: bHandled = OnKeyLeft( bPress ); break;
|
|
case Key::Up: bHandled = OnKeyUp( bPress ); break;
|
|
case Key::Down: bHandled = OnKeyDown( bPress ); break;
|
|
case Key::Escape: bHandled = OnKeyEscape( bPress ); break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
if ( !bHandled && GetParent() )
|
|
GetParent()->OnKeyPress( iKey, bPress );
|
|
|
|
return bHandled;
|
|
}
|
|
|
|
bool Base::OnKeyRelease( int iKey )
|
|
{
|
|
return OnKeyPress( iKey, false );
|
|
}
|
|
|
|
bool Base::OnKeyTab( bool bDown )
|
|
{
|
|
if ( !bDown ) return true;
|
|
|
|
if ( GetCanvas()->NextTab )
|
|
{
|
|
GetCanvas()->NextTab->Focus();
|
|
Redraw();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Base::RenderFocus( Gwen::Skin::Base* skin )
|
|
{
|
|
if ( Gwen::KeyboardFocus != this ) return;
|
|
if ( !IsTabable() ) return;
|
|
|
|
skin->DrawKeyboardHighlight( this, GetRenderBounds(), 3 );
|
|
}
|
|
|
|
void Base::SetToolTip( const TextObject& strText )
|
|
{
|
|
Label* tooltip = new Label( this );
|
|
tooltip->SetText( strText );
|
|
tooltip->SetTextColorOverride( GetSkin()->Colors.TooltipText );
|
|
tooltip->SetPadding( Padding( 5, 3, 5, 3) );
|
|
tooltip->SizeToContents();
|
|
|
|
SetToolTip( tooltip );
|
|
}
|
|
|
|
int Base::GetNamedChildren( Gwen::ControlList& list, const Gwen::String& strName, bool bDeep )
|
|
{
|
|
int iFound = 0;
|
|
|
|
Base::List::iterator iter;
|
|
for ( iter = Children.begin(); iter != Children.end(); ++iter )
|
|
{
|
|
Base* pChild = *iter;
|
|
if ( !pChild->GetName().empty() && pChild->GetName() == strName )
|
|
{
|
|
list.Add( pChild );
|
|
iFound++;
|
|
}
|
|
|
|
if ( !bDeep ) continue;
|
|
|
|
iFound += pChild->GetNamedChildren( list, strName, bDeep );
|
|
}
|
|
|
|
return iFound;
|
|
}
|
|
|
|
Gwen::ControlList Base::GetNamedChildren( const Gwen::String& strName, bool bDeep )
|
|
{
|
|
Gwen::ControlList list;
|
|
GetNamedChildren( list, strName, bDeep );
|
|
return list;
|
|
}
|
|
|
|
#ifndef GWEN_NO_ANIMATION
|
|
|
|
void Base::Anim_WidthIn( float fLength, float fDelay, float fEase )
|
|
{
|
|
Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( 0, Width(), fLength, false, fDelay, fEase ) );
|
|
SetWidth( 0 );
|
|
}
|
|
|
|
void Base::Anim_HeightIn( float fLength, float fDelay, float fEase )
|
|
{
|
|
Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( 0, Height(), fLength, false, fDelay, fEase ) );
|
|
SetHeight( 0 );
|
|
}
|
|
|
|
void Base::Anim_WidthOut( float fLength, bool bHide, float fDelay, float fEase )
|
|
{
|
|
Gwen::Anim::Add( this, new Gwen::Anim::Size::Width( Width(), 0, fLength, bHide, fDelay, fEase ) );
|
|
}
|
|
|
|
void Base::Anim_HeightOut( float fLength, bool bHide, float fDelay, float fEase )
|
|
{
|
|
Gwen::Anim::Add( this, new Gwen::Anim::Size::Height( Height(), 0, fLength, bHide, fDelay, fEase ) );
|
|
}
|
|
|
|
#endif |