/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_TEXTURE_H #define GWEN_TEXTURE_H #include #include "gwen.h" #include "gwen_baserender.h" namespace Gwen { // // Texture // struct Texture { typedef stl::list List; TextObject name; void* data; bool failed; int width; int height; Texture() { data = NULL; width = 4; height = 4; failed = false; } ~Texture() { } void Load( const TextObject& str, Gwen::Renderer::Base* render ) { name = str; Gwen::Debug::AssertCheck( render != NULL, "No renderer!" ); render->LoadTexture( this ); } void Release( Gwen::Renderer::Base* render ) { render->FreeTexture( this ); } bool FailedToLoad() const { return failed; } }; } #endif