/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_SCROLLBARBAR_H #define GWEN_CONTROLS_SCROLLBARBAR_H #include "gwen_dragger.h" #include "../gwen.h" #include "../gwen_skin.h" namespace Gwen { namespace ControlsInternal { class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger { public: GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger ); virtual void Render( Skin::Base* skin ); virtual void Layout( Skin::Base* skin ); virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY ); virtual void OnMouseClickLeft( int x, int y, bool bDown ); virtual void MoveTo(int x, int y); virtual void SetHorizontal() { m_bHorizontal = true; } virtual void SetVertical() { m_bHorizontal = false; } virtual bool IsVertical() { return !m_bHorizontal; } virtual bool IsHorizontal() { return m_bHorizontal; } virtual bool IsDepressed() { return m_bDepressed; } protected: bool m_bHorizontal; }; } } #endif