/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_PROGRESSBAR_H #define GWEN_CONTROLS_PROGRESSBAR_H #include "gwen_base.h" #include "gwen_label.h" #include "../gwen.h" #include "../gwen_skin.h" namespace Gwen { namespace Controls { class GWEN_EXPORT ProgressBar : public Label { public: GWEN_CONTROL( ProgressBar, Label ); virtual void Render( Skin::Base* skin ); virtual void SetVertical() { m_bHorizontal = false; } virtual void SetHorizontal(){ m_bHorizontal = true; } virtual void SetValue( float val ); virtual float GetValue() const { return m_fProgress; } virtual void SetAutoLabel( bool b ){ m_bAutoLabel = b; } virtual float GetCycleSpeed(); virtual void SetCycleSpeed( float f ); virtual void CycleThink( float fDelta ); protected: float m_fProgress; float m_fCycleSpeed; bool m_bHorizontal; bool m_bAutoLabel; }; } } #endif