/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_PROPERTYTREE_H #define GWEN_CONTROLS_PROPERTYTREE_H #include "gwen_base.h" #include "gwen_label.h" #include "../gwen.h" #include "../gwen_skin.h" #include "gwen_treecontrol.h" #include "gwen_properties.h" namespace Gwen { namespace Controls { class PropertyTreeNode : public TreeNode { public: GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode ) { m_Title->SetTextColorOverride( GetSkin()->Colors.Properties.Title ); } virtual void Render( Skin::Base* skin ) { skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() ); } }; class PropertyTree : public TreeControl { public: GWEN_CONTROL_INLINE( PropertyTree, TreeControl ) { } Properties* Add( const TextObject& text ); Properties* Find( const TextObject& text ); }; } } #endif