/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "gwen.h" #include namespace Gwen { namespace Skin { /* Here we're drawing a few symbols such as the directional arrows and the checkbox check Texture'd skins don't generally use these - but the Simple skin does. We did originally use the marlett font to draw these.. but since that's a Windows font it wasn't a very good cross platform solution. */ void Base::DrawArrowDown( Gwen::Rect rect ) { float x = (rect.w / 5.0f); float y = (rect.h / 5.0f); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) ); } void Base::DrawArrowUp( Gwen::Rect rect ) { float x = (rect.w / 5.0f); float y = (rect.h / 5.0f); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) ); } void Base::DrawArrowLeft( Gwen::Rect rect ) { float x = (rect.w / 5.0f); float y = (rect.h / 5.0f); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) ); } void Base::DrawArrowRight( Gwen::Rect rect ) { float x = (rect.w / 5.0f); float y = (rect.h / 5.0f); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) ); } void Base::DrawCheck( Gwen::Rect rect ) { float x = (rect.w / 5.0f); float y = (rect.h / 5.0f); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) ); } void Base::DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) { GetRender()->SetDrawColor( Colors.Tree.Lines ); if ( !bIsRoot ) GetRender()->DrawFilledRect( Gwen::Rect( 8, iHalfWay, 16-9, 1 ) ); if ( !bOpen ) return; GetRender()->DrawFilledRect( Gwen::Rect( 14 + 7, iLabelHeight+1, 1, iLastBranch + iHalfWay - iLabelHeight ) ); } void Base::DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) { Gwen::Rect rect = control->GetRenderBounds(); m_Render->SetDrawColor( Colors.Properties.Border ); m_Render->DrawFilledRect( Gwen::Rect( rect.x, rect.y, BorderLeft, rect.h ) ); m_Render->DrawFilledRect( Gwen::Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) ); } void Base::DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited, bool bHovered ) { Gwen::Rect rect = control->GetRenderBounds(); if ( bBeingEdited ) m_Render->SetDrawColor( Colors.Properties.Column_Selected ); else if ( bHovered ) m_Render->SetDrawColor( Colors.Properties.Column_Hover ); else m_Render->SetDrawColor( Colors.Properties.Column_Normal ); m_Render->DrawFilledRect( Gwen::Rect( 0, rect.y, iWidth, rect.h ) ); if ( bBeingEdited ) m_Render->SetDrawColor( Colors.Properties.Line_Selected ); else if ( bHovered ) m_Render->SetDrawColor( Colors.Properties.Line_Hover ); else m_Render->SetDrawColor( Colors.Properties.Line_Normal ); m_Render->DrawFilledRect( Gwen::Rect( iWidth, rect.y, 1, rect.h ) ); rect.y += rect.h-1; rect.h = 1; m_Render->DrawFilledRect( rect ); } } }