/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_TABSTRIP_H #define GWEN_CONTROLS_TABSTRIP_H #include "gwen_base.h" #include "gwen_button.h" #include "gwen_tabbutton.h" namespace Gwen { namespace Controls { //class TabControl; class GWEN_EXPORT TabStrip : public Base { public: GWEN_CONTROL( TabStrip, Base ); virtual void Layout( Skin::Base* skin ); virtual bool DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y ); virtual bool DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage ); virtual void DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* pPackage, int x, int y ); virtual void DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* pPackage ); virtual void DragAndDrop_Hover( Gwen::DragAndDrop::Package* pPackage, int x, int y ); virtual void SetTabPosition( int iPos ); virtual void SetAllowReorder( bool b ){ m_bAllowReorder = b; } virtual bool AllowsTabReorder() { return m_bAllowReorder; } virtual bool ShouldClip(){ return false; } private: Base* m_TabDragControl; bool m_bAllowReorder; }; } } #endif