fix incorrect glBindBuffer argument
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@ -475,7 +475,7 @@ void GraphicsDevice::BindIBO(IndexBuffer *buffer)
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void GraphicsDevice::BindClientBuffer(IndexBuffer *buffer)
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{
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STACK_TRACE;
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GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
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GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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void GraphicsDevice::SetShaderVertexAttributes()
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