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MyGameFramework/lib/gwen/controls/gwen_horizontalscrollbar.cpp

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "gwen_scrollbar.h"
#include "gwen_horizontalscrollbar.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( HorizontalScrollBar )
{
m_Bar->SetHorizontal();
m_ScrollButton[SCROLL_BUTTON_LEFT]->SetDirectionLeft();
m_ScrollButton[SCROLL_BUTTON_LEFT]->onPress.Add( this, &HorizontalScrollBar::NudgeLeft );
m_ScrollButton[SCROLL_BUTTON_RIGHT]->SetDirectionRight();
m_ScrollButton[SCROLL_BUTTON_RIGHT]->onPress.Add( this, &HorizontalScrollBar::NudgeRight );
m_Bar->onDragged.Add( this, &HorizontalScrollBar::OnBarMoved );
}
void HorizontalScrollBar::Layout( Skin::Base* skin )
{
BaseClass::Layout( skin );
m_ScrollButton[SCROLL_BUTTON_LEFT]->SetWidth( Height() );
m_ScrollButton[SCROLL_BUTTON_LEFT]->Dock(Pos::Left);
m_ScrollButton[SCROLL_BUTTON_RIGHT]->SetWidth( Height() );
m_ScrollButton[SCROLL_BUTTON_RIGHT]->Dock(Pos::Right);
m_Bar->SetHeight( GetButtonSize() );
m_Bar->SetPadding( Padding( GetButtonSize(), 0, GetButtonSize(), 0 ) );
float barWidth = (m_fViewableContentSize / m_fContentSize) * (Width() - GetButtonSize());
if ( barWidth < GetButtonSize() * 0.5 )
barWidth = GetButtonSize() * 0.5;
m_Bar->SetWidth( barWidth );
m_Bar->SetHidden( Width() - (GetButtonSize() * 2) <= barWidth );
//Based on our last scroll amount, produce a position for the bar
if ( !m_Bar->IsDepressed() )
{
SetScrolledAmount( GetScrolledAmount(), true );
}
}
void HorizontalScrollBar::NudgeLeft( Base* /*control*/ )
{
if ( !IsDisabled() )
SetScrolledAmount( GetScrolledAmount() - GetNudgeAmount(), true);
}
void HorizontalScrollBar::NudgeRight( Base* /*control*/ )
{
if ( !IsDisabled() )
SetScrolledAmount( GetScrolledAmount() + GetNudgeAmount(), true);
}
void HorizontalScrollBar::ScrollToLeft()
{
SetScrolledAmount( 0, true);
}
void HorizontalScrollBar::ScrollToRight()
{
SetScrolledAmount( 1, true);
}
float HorizontalScrollBar::GetNudgeAmount()
{
if ( m_bDepressed )
return m_fViewableContentSize / m_fContentSize;
else
return BaseClass::GetNudgeAmount();
}
void HorizontalScrollBar::OnMouseClickLeft( int x, int y, bool bDown )
{
if ( bDown )
{
m_bDepressed = true;
Gwen::MouseFocus = this;
}
else
{
Gwen::Point clickPos = CanvasPosToLocal( Gwen::Point( x, y ) );
if ( clickPos.x < m_Bar->X() )
NudgeLeft( this );
else if ( clickPos.x > m_Bar->X() + m_Bar->Width() )
NudgeRight( this );
m_bDepressed = false;
Gwen::MouseFocus = NULL;
}
}
float HorizontalScrollBar::CalculateScrolledAmount()
{
return (float)(m_Bar->X() - GetButtonSize()) / (float)(Width() - m_Bar->Width() - (GetButtonSize() * 2 ));
}
bool HorizontalScrollBar::SetScrolledAmount( float amount, bool forceUpdate )
{
amount = Gwen::Clamp( amount, 0, 1 );
if ( !BaseClass::SetScrolledAmount( amount, forceUpdate ) )
return false;
if ( forceUpdate )
{
int newX = GetButtonSize() + (amount * ((Width() - m_Bar->Width()) - (GetButtonSize()*2)));
m_Bar->MoveTo( newX, m_Bar->Y() );
}
return true;
}
void HorizontalScrollBar::OnBarMoved( Controls::Base* control )
{
if ( m_Bar->IsDepressed() )
{
SetScrolledAmount( CalculateScrolledAmount(), false );
BaseClass::OnBarMoved(control);
}
else
InvalidateParent();
}