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MyGameFramework/lib/gwen/controls/gwen_checkbox.h

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_CHECKBOX_H
#define GWEN_CONTROLS_CHECKBOX_H
#include "gwen_base.h"
#include "gwen_button.h"
#include "../gwen.h"
#include "../gwen_skin.h"
#include "gwen_labelclickable.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT CheckBox : public Button
{
public:
GWEN_CONTROL( CheckBox, Button );
virtual void Render( Skin::Base* skin );
virtual void OnPress();
virtual void SetChecked( bool Checked );
virtual void Toggle() { SetChecked( !IsChecked() ); }
virtual bool IsChecked() { return m_bChecked; }
Gwen::Event::Caller onChecked;
Gwen::Event::Caller onUnChecked;
Gwen::Event::Caller onCheckChanged;
private:
// For derived controls
virtual bool AllowUncheck(){ return true; }
void OnCheckStatusChanged();
bool m_bChecked;
};
class GWEN_EXPORT CheckBoxWithLabel : public Base
{
public:
GWEN_CONTROL_INLINE( CheckBoxWithLabel, Base )
{
SetSize( 200, 19 );
m_Checkbox = new CheckBox( this );
m_Checkbox->Dock( Pos::Left );
m_Checkbox->SetMargin( Margin( 0, 2, 2, 2 ) );
m_Checkbox->SetTabable( false );
m_Label = new LabelClickable( this );
m_Label->Dock( Pos::Fill );
m_Label->onPress.Add( m_Checkbox, &CheckBox::OnPress );
m_Label->SetTabable( false );
SetTabable( false );
}
virtual CheckBox* Checkbox() { return m_Checkbox; }
virtual LabelClickable* Label() { return m_Label; }
virtual bool OnKeySpace( bool bDown ) { if ( !bDown ) m_Checkbox->SetChecked( !m_Checkbox->IsChecked() ); return true; }
private:
CheckBox* m_Checkbox;
LabelClickable* m_Label;
};
}
}
#endif