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MyGameFramework/lib/gwen/controls/property/gwen_text.h

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTY_TEXT_H
#define GWEN_CONTROLS_PROPERTY_TEXT_H
#include "gwen_baseproperty.h"
#include "../gwen_textbox.h"
namespace Gwen
{
namespace Controls
{
namespace Property
{
class GWEN_EXPORT Text : public Property::Base
{
public:
GWEN_CONTROL_INLINE( Text, Property::Base )
{
m_TextBox = new TextBox( this );
m_TextBox->Dock( Pos::Fill );
m_TextBox->SetShouldDrawBackground( false );
m_TextBox->onTextChanged.Add( this, &BaseClass::OnPropertyValueChanged );
}
virtual TextObject GetPropertyValue()
{
return m_TextBox->GetText();
}
virtual void SetPropertyValue( const TextObject& v, bool bFireChangeEvents )
{
m_TextBox->SetText( v, bFireChangeEvents );
}
virtual bool IsEditing()
{
return m_TextBox->HasFocus();
}
virtual bool IsHovered()
{
return BaseClass::IsHovered() || m_TextBox->IsHovered();
}
TextBox* m_TextBox;
};
}
}
}
#endif