313 lines
9.6 KiB
C
313 lines
9.6 KiB
C
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/*
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Copyright (C) 2005,2009-2010 Electronic Arts, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
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its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// EASTL/utility.h
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// Written and maintained by Paul Pedriana - 2005.
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///////////////////////////////////////////////////////////////////////////////
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#ifndef EASTL_UTILITY_H
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#define EASTL_UTILITY_H
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#include <EASTL/internal/config.h>
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#ifdef _MSC_VER
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#pragma warning(push) // VC++ generates a bogus warning that you cannot code away.
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#pragma warning(disable: 4619) // There is no warning number 'number'.
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#pragma warning(disable: 4217) // Member template functions cannot be used for copy-assignment or copy-construction.
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#pragma warning(disable: 4512) // 'class' : assignment operator could not be generated. // This disabling would best be put elsewhere.
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#endif
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namespace eastl
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{
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///////////////////////////////////////////////////////////////////////
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/// rel_ops
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///
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/// rel_ops allow the automatic generation of operators !=, >, <=, >= from
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/// just operators == and <. These are intentionally in the rel_ops namespace
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/// so that they don't conflict with other similar operators. To use these
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/// operators, add "using namespace std::rel_ops;" to an appropriate place in
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/// your code, usually right in the function that you need them to work.
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/// In fact, you will very likely have collision problems if you put such
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/// using statements anywhere other than in the .cpp file like so and may
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/// also have collisions when you do, as the using statement will affect all
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/// code in the module. You need to be careful about use of rel_ops.
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///
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namespace rel_ops
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{
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template <typename T>
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inline bool operator!=(const T& x, const T& y)
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{ return !(x == y); }
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template <typename T>
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inline bool operator>(const T& x, const T& y)
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{ return (y < x); }
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template <typename T>
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inline bool operator<=(const T& x, const T& y)
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{ return !(y < x); }
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template <typename T>
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inline bool operator>=(const T& x, const T& y)
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{ return !(x < y); }
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}
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///////////////////////////////////////////////////////////////////////
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/// pair
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///
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/// Implements a simple pair, just like the C++ std::pair.
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///
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template <typename T1, typename T2>
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struct pair
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{
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typedef T1 first_type;
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typedef T2 second_type;
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T1 first;
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T2 second;
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pair();
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pair(const T1& x);
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pair(const T1& x, const T2& y);
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template <typename U, typename V>
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pair(const pair<U, V>& p);
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// pair(const pair& p); // Not necessary, as default version is OK.
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// pair& operator=(const pair& p); // Not necessary, as default version is OK.
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};
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/// use_self
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///
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/// operator()(x) simply returns x. Used in sets, as opposed to maps.
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/// This is a template policy implementation; it is an alternative to
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/// the use_first template implementation.
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///
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/// The existance of use_self may seem odd, given that it does nothing,
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/// but these kinds of things are useful, virtually required, for optimal
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/// generic programming.
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///
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template <typename T>
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struct use_self // : public unary_function<T, T> // Perhaps we want to make it a subclass of unary_function.
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{
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typedef T result_type;
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const T& operator()(const T& x) const
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{ return x; }
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};
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/// use_first
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///
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/// operator()(x) simply returns x.first. Used in maps, as opposed to sets.
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/// This is a template policy implementation; it is an alternative to
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/// the use_self template implementation. This is the same thing as the
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/// SGI SGL select1st utility.
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///
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template <typename Pair>
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struct use_first // : public unary_function<Pair, typename Pair::first_type> // Perhaps we want to make it a subclass of unary_function.
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{
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typedef typename Pair::first_type result_type;
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const result_type& operator()(const Pair& x) const
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{ return x.first; }
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};
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/// use_second
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///
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/// operator()(x) simply returns x.second.
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/// This is the same thing as the SGI SGL select2nd utility
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///
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template <typename Pair>
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struct use_second // : public unary_function<Pair, typename Pair::second_type> // Perhaps we want to make it a subclass of unary_function.
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{
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typedef typename Pair::second_type result_type;
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const result_type& operator()(const Pair& x) const
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{ return x.second; }
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};
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///////////////////////////////////////////////////////////////////////
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// pair
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///////////////////////////////////////////////////////////////////////
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template <typename T1, typename T2>
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inline pair<T1, T2>::pair()
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: first(), second()
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{
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// Empty
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}
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template <typename T1, typename T2>
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inline pair<T1, T2>::pair(const T1& x)
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: first(x), second()
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{
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// Empty
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}
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template <typename T1, typename T2>
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inline pair<T1, T2>::pair(const T1& x, const T2& y)
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: first(x), second(y)
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{
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// Empty
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}
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template <typename T1, typename T2>
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template <typename U, typename V>
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inline pair<T1, T2>::pair(const pair<U, V>& p)
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: first(p.first), second(p.second)
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{
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// Empty
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}
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///////////////////////////////////////////////////////////////////////
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// global operators
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///////////////////////////////////////////////////////////////////////
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template <typename T1, typename T2>
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inline bool operator==(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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return ((a.first == b.first) && (a.second == b.second));
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}
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template <typename T1, typename T2>
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inline bool operator<(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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// Note that we use only operator < in this expression. Otherwise we could
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// use the simpler: return (a.m1 == b.m1) ? (a.m2 < b.m2) : (a.m1 < b.m1);
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// The user can write a specialization for this operator to get around this
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// in cases where the highest performance is required.
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return ((a.first < b.first) || (!(b.first < a.first) && (a.second < b.second)));
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}
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template <typename T1, typename T2>
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inline bool operator!=(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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return !(a == b);
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}
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template <typename T1, typename T2>
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inline bool operator>(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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return b < a;
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}
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template <typename T1, typename T2>
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inline bool operator>=(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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return !(a < b);
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}
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template <typename T1, typename T2>
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inline bool operator<=(const pair<T1, T2>& a, const pair<T1, T2>& b)
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{
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return !(b < a);
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}
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///////////////////////////////////////////////////////////////////////
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/// make_pair / make_pair_ref
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///
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/// make_pair is the same as std::make_pair specified by the C++ standard.
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/// If you look at the C++ standard, you'll see that it specifies T& instead of T.
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/// However, it has been determined that the C++ standard is incorrect and has
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/// flagged it as a defect (http://www.open-std.org/jtc1/sc22/wg21/docs/lwg-defects.html#181).
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/// In case you feel that you want a more efficient version that uses references,
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/// we provide the make_pair_ref function below.
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///
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/// Note: You don't need to use make_pair in order to make a pair. The following
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/// code is equivalent, and the latter avoids one more level of inlining:
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/// return make_pair(charPtr, charPtr);
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/// return pair<char*, char*>(charPtr, charPtr);
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///
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template <typename T1, typename T2>
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inline pair<T1, T2> make_pair(T1 a, T2 b)
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{
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return pair<T1, T2>(a, b);
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}
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template <typename T1, typename T2>
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inline pair<T1, T2> make_pair_ref(const T1& a, const T2& b)
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{
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return pair<T1, T2>(a, b);
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}
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} // namespace eastl
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#endif // Header include guard
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