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MyGameFramework/lib/gwen/controls/gwen_tabtitlebar.h

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TABTITLEBAR_H
#define GWEN_CONTROLS_TABTITLEBAR_H
#include "gwen_base.h"
#include "gwen_label.h"
#include "gwen_tabbutton.h"
#include "../gwen_draganddrop.h"
#include "../gwen_skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TabTitleBar : public Label
{
public:
GWEN_CONTROL_INLINE( TabTitleBar, Label )
{
SetMouseInputEnabled( true );
SetTextPadding( Gwen::Padding( 5, 2, 5, 2 ) );
SetPadding( Gwen::Padding( 1, 2, 1, 2 ) );
DragAndDrop_SetPackage( true, "TabWindowMove" );
}
void Render( Skin::Base* skin )
{
skin->DrawTabTitleBar( this );
}
void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
{
DragAndDrop::SourceControl = GetParent();
DragAndDrop::SourceControl->DragAndDrop_StartDragging( pPackage, x, y );
}
void UpdateFromTab( TabButton* pButton )
{
SetText( pButton->GetText() );
SizeToContents();
}
private:
};
}
}
#endif