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MyGameFramework/lib/gwen/gwen_structures.h

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifdef _MSC_VER
#pragma warning( disable : 4244 )
#pragma warning( disable : 4251 )
#endif
#ifndef GWEN_STRUCTURES_H
#define GWEN_STRUCTURES_H
#include "gwen_exports.h"
#include <stl/string.h>
namespace Gwen
{
namespace Controls
{
class Base;
class Canvas;
}
namespace CursorType
{
static const unsigned char Normal = 0;
static const unsigned char Beam = 1;
static const unsigned char SizeNS = 2;
static const unsigned char SizeWE = 3;
static const unsigned char SizeNWSE = 4;
static const unsigned char SizeNESW = 5;
static const unsigned char SizeAll = 6;
static const unsigned char No = 7;
static const unsigned char Wait = 8;
static const unsigned char Finger = 9;
static const unsigned char Count = 10;
}
typedef stl::string String;
struct GWEN_EXPORT Margin
{
Margin( int left_ = 0, int top_ = 0, int right_ = 0, int bottom_ = 0 )
{
this->top = top_;
this->bottom = bottom_;
this->left = left_;
this->right = right_;
}
Margin operator +( const Margin& margin ) const
{
Margin m;
m.top = top + margin.top;
m.bottom = bottom + margin.bottom;
m.left = left + margin.left;
m.right = right + margin.right;
return m;
}
int top, bottom, left, right;
};
typedef Margin Padding;
struct GWEN_EXPORT Rect
{
Rect( int x_ = 0, int y_ = 0, int w_ = 0, int h_ = 0 )
{
this->x = x_;
this->y = y_;
this->w = w_;
this->h = h_;
}
Rect operator +( const Rect& rct ) const
{
Rect m;
m.x = x + rct.x;
m.y = y + rct.y;
m.w = w + rct.w;
m.h = h + rct.h;
return m;
}
int x, y, w, h;
};
struct GWEN_EXPORT Point
{
Point(int x_ = 0, int y_ = 0)
{
this->x = x_;
this->y = y_;
}
void operator +=( const Point& p )
{
x += p.x;
y += p.y;
}
Point operator +( const Point& p ) const
{
return Point( x + p.x, p.y + y );
}
void operator -=( const Point& p )
{
x -= p.x;
y -= p.y;
}
Point operator -( const Point& p ) const
{
return Point( x - p.x, y - p.y );
}
int x, y;
};
struct GWEN_EXPORT HSV
{
float h;
float s;
float v;
};
struct GWEN_EXPORT Color
{
Color( unsigned char r_ = 255, unsigned char g_ = 255, unsigned char b_ = 255, unsigned char a_ = 255 )
{
this->r = r_;
this->g = g_;
this->b = b_;
this->a = a_;
}
void operator = ( Color c )
{
this->r = c.r;
this->g = c.g;
this->b = c.b;
this->a = c.a;
}
void operator += ( Color c )
{
this->r += c.r;
this->g += c.g;
this->b += c.b;
this->a += c.a;
}
void operator -= ( Color c )
{
this->r -= c.r;
this->g -= c.g;
this->b -= c.b;
this->a -= c.a;
}
void operator *= ( float f )
{
this->r *= f;
this->g *= f;
this->b *= f;
this->a *= f;
}
Color operator *( float f )
{
return Color(
(float)this->r*f,
(float)this->g*f,
(float)this->b*f,
(float)this->a*f
);
}
Color operator - ( Color c )
{
return Color(
this->r - c.r,
this->g - c.g,
this->b - c.b,
this->a - c.a
);
}
Color operator + ( Color c )
{
return Color(
this->r + c.r,
this->g + c.g,
this->b + c.b,
this->a + c.a
);
}
bool operator ==( const Color& c ) const
{
return c.r==r && c.g==g && c.b==b && c.a==a;
}
unsigned char r, g, b, a;
};
namespace DragAndDrop
{
struct GWEN_EXPORT Package
{
Package()
{
userdata = NULL;
draggable = false;
drawcontrol = NULL;
holdoffset = Gwen::Point( 0, 0 );
}
String name;
void* userdata;
bool draggable;
Gwen::Controls::Base* drawcontrol;
Gwen::Point holdoffset;
};
}
}
#endif