#include "meshfile.h" #include "assets/animationsequence.h" #include "ms3d/ms3d.h" #include "chunks/animations.h" #include "chunks/chunks.h" #include "chunks/groups.h" #include "chunks/joints.h" #include "chunks/jointtovertices.h" #include "chunks/keyframes.h" #include "chunks/normals.h" #include "chunks/texcoords.h" #include "chunks/triangles.h" #include "chunks/vertices.h" #include "geometry/group.h" #include "geometry/joint.h" #include "geometry/jointvertexinfo.h" #include "geometry/keyframe.h" #include "geometry/triangle.h" #include "geometry/vector2.h" #include "geometry/vector3.h" #include BOOL ConvertToMeshFile(const std::string &meshFilename, const Ms3d *source) { return FALSE; }