change AnimationSequence to be a struct (for consistency with all the other POCO-type objects)

This commit is contained in:
Gered 2012-12-22 16:15:28 -05:00
parent 32db4b56f1
commit df0dd07cf5

View file

@ -4,7 +4,7 @@
#include "common.h" #include "common.h"
#include <string> #include <string>
class AnimationSequence struct AnimationSequence
{ {
public: public:
std::string name; std::string name;