added stub function for writing and converting data from an Ms3d class to a new mesh file
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src/meshfile.cpp
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27
src/meshfile.cpp
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#include "meshfile.h"
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#include "assets/animationsequence.h"
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#include "ms3d/ms3d.h"
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#include "chunks/animations.h"
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#include "chunks/chunks.h"
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#include "chunks/groups.h"
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#include "chunks/joints.h"
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#include "chunks/jointtovertices.h"
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#include "chunks/keyframes.h"
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#include "chunks/normals.h"
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#include "chunks/texcoords.h"
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#include "chunks/triangles.h"
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#include "chunks/vertices.h"
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#include "geometry/group.h"
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#include "geometry/joint.h"
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#include "geometry/jointvertexinfo.h"
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#include "geometry/keyframe.h"
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#include "geometry/triangle.h"
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#include "geometry/vector2.h"
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#include "geometry/vector3.h"
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#include <string>
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BOOL ConvertToMeshFile(const std::string &meshFilename, const Ms3d *source)
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{
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return FALSE;
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}
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src/meshfile.h
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src/meshfile.h
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#ifndef __MESHFILE_H_INCLUDED__
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#define __MESHFILE_H_INCLUDED__
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#include "common.h"
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#include <string>
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class Ms3d;
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BOOL ConvertToMeshFile(const std::string &meshFilename, const Ms3d *source);
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#endif
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