clean up main() processing a bit in preparation for metadata loading
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8c7f07d797
35
src/main.cpp
35
src/main.cpp
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@ -47,8 +47,10 @@ int main(int argc, char **argv)
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}
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}
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// find file extension part of the string in the input filename
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// we will use this to make an appropriate output mesh filename *and*
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// to make an XML metadata filename
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std::string extension;
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try
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{
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extension = file.substr(file.find_last_of('.'), std::string::npos);
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@ -59,21 +61,40 @@ int main(int argc, char **argv)
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{
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extension = "";
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}
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std::string meshFile = "";
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if (extension.length() > 0)
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// make sure the ms3d file didn't have some other extension for some reason
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// which might conflict with our automatic mesh and metadata filename
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// creation ...
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if (extension == ".mesh" || extension == ".xml")
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{
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meshFile = file;
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meshFile.erase(meshFile.find_last_of('.'), std::string::npos);
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meshFile.append(".mesh");
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printf("Bad input filename extension.\n\n");
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return 1;
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}
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// create mesh filename based on ms3d filename
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std::string meshFile = file;
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if (extension.length() > 0)
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meshFile.erase(meshFile.find_last_of('.'), std::string::npos);
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meshFile.append(".mesh");
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std::string metadataFile = file;
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if (extension.length() > 0)
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metadataFile.erase(metadataFile.find_last_of('.'), std::string::npos);
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metadataFile.append((".xml"));
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// load the MS3D ...
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Ms3d *ms3d = new Ms3d();
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if (!ms3d->Load(file))
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{
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printf("Error loading MS3D file.\n\n");
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return 1;
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}
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// attempt to load a metadata file
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// TODO: write this
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// convert to a mesh file
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// TODO: pass in loaded metadata object
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if (!ConvertToMeshFile(meshFile, ms3d, scaleFactor))
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{
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printf("Error converting MS3D to MESH.\n\n");
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