move animationsequence.h
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src/animationsequence.h
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15
src/animationsequence.h
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#ifndef __ANIMATIONSEQUENCE_H_INCLUDED__
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#define __ANIMATIONSEQUENCE_H_INCLUDED__
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#include "common.h"
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#include <string>
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class AnimationSequence
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{
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public:
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std::string name;
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uint32_t start;
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uint32_t end;
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};
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#endif
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#ifndef __ASSETS_ANIMATIONSEQUENCE_H_INCLUDED__
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#define __ASSETS_ANIMATIONSEQUENCE_H_INCLUDED__
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#include "../common.h"
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#include <string>
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class AnimationSequence
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{
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public:
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std::string name;
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uint32_t start;
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uint32_t end;
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};
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#endif
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#define __CHUNKS_ANIMATIONS_H_INCLUDED__
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#include "../common.h"
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#include "../assets/animationsequence.h"
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#include "../animationsequence.h"
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#include <vector>
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struct AnimationsChunk
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#include "jointtovertices.h"
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#include "keyframes.h"
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#include "animations.h"
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#include "../assets/animationsequence.h"
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#include "../animationsequence.h"
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#include "../geometry/group.h"
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#include "../geometry/joint.h"
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#include "../geometry/jointvertexinfo.h"
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#include "meshfile.h"
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#include "assets/animationsequence.h"
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#include "animationsequence.h"
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#include "ms3d/ms3d.h"
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#include "chunks/animations.h"
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#include "chunks/chunks.h"
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